sanaldeep1996
in maya we have add influence option which helps use to add extra joint for weight painting without disturbing the exisiting skinning weight's
The workflow you've shown works in Houdini too, I've attached an example.
sanaldeep1996
in maya we have add influence option which helps use to add extra joint for weight painting without disturbing the exisiting skinning weight's
jonathangardner
- An output port cannot be connected to more than one in-place input port.
graph.matchNodes(f"/{name}")
Jacquesf
I always believe we shouldn't consider why and how sidefx do certain thing as 'the' way to do thing, because at the end of the day, it was simply one way they choosed along many other.
kodra
finding a callback of a node: graph.callbackName(id)
iterate over ports: graph.getOutputNodes(id) or graph.getInputNodes(id)
kodra
But I really don't think you should try to work on both at the same time. Next time if SideFX changes how graph.loadFromGeometry() works your code will be broken.
Jacquesf
if I understand, are you trying to edit an apex graph directly by modifying the geometry instead of convertir the geometry to an apex graph where you can then use the API ?
danfitz82
I've used Python to help turn a graph into a more usable template (generating a new APEX graph from my original) - so I don't have to repeat nodes hundreds of times to rig each point.
kodra
APEX is actually assembly of Houdini.
kodra
I was excited about the new tools H20 provides. But I think we have to ask: is this really the future of rigging? I thought the premise of KineFX was some kind of modular rigging. Now we go back to a monstrous network with 5000 nodes...?
tamte
if you want to clear your rig from such external dependencies on compiled blocks you can try creating equivalent nodes to your wrangles using
sop::attribvop APEX node
it has vexsnippet parm for your wrangle code as well as other parms to define custom bindings etc similarly to wrangle in SOPs
benttoenail
Insane!! How did you figure this out? So far I haven't been able to do anything in an APEX graph