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Root » Houdini Engine for Unreal » Instanced meshes not spawning
simonetiraferri
Hello, I am running into an issue with the latest HDA I am working on.
It's a path generator, it takes: curves to drive the path, meshes treated as groundplanes to project the path on them, meshes to instance on the generated points.
I am working with the Houdini Session Sync on from Unreal and it seems like everything is working properly apart from the fact that the meshes are not spawning.

As you can see in the attached pic everything seems in place, the needed attributes are there, the points are there, the unreal_instance names are correct (there are two meshes input in UE), and yet no meshes are spawned in the engine.

Do someone have any clue where the problem could lie?
Thanks so much.
simonetiraferri
It's fixed, thanks. It can be closed.
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