I replied in the
other thread [
www.sidefx.com] so hopefully some of this stuff is making more sense. The
Max Rose APEX tutorials [
www.youtube.com] might be easier to follow in the mean time if you've been just looking at the masterclass.
I think some of the confusion is that the color for those "character" ports are all the same because they're GEOMETRY. But in APEX, geometry can mean many things: the packed character geometry, the character skin geometry, the skeleton geometry, the rig graph geometry etc.
In terms of debugging the autorig component scripts:
- An Unpack Folder SOP is useful as you already know to extract out the modified parts of the character
- The APEX Autorig Component's second output gives you component that is actually being applied (to check out the built-in components)
- You can enter the viewport state for the APEX Autorig Component to test out how the character is behaving so far. Note that it won't save any animation that you do right now though but it's enough check out how the rig is working.
- I think the Max Rose tutorials has built a mini HDA to help debugging some of this stuff as well but my memory if foggy here, I might confusing with the APEX masterclass.