rmagee
March 12, 2024 00:21:33
The Day 12 challenge is the Vellum Configure Grains.
Here is a
scene file [
media.sidefx.com] with some examples from the video.
anon_user_86835697
March 12, 2024 06:12:03
day12
Requson
March 12, 2024 07:17:35
AM 12 Vellum Grains
Everyday I promise myself "Today I'm going to do something simple"
And end up tweaking details until late in the night.
... Today I might have done it!
AlfredoSMC
March 12, 2024 07:33:14
Mardini vellum configure grain 12
Promenade10Q
March 12, 2024 10:02:41
PierreRpn
March 12, 2024 11:14:03
12_Vellum_Configure_Grains
johancc
March 12, 2024 11:24:24
Day 12 - Vellum Configure Grains
Onguu
March 12, 2024 11:42:17
Day 12 - Vellum Configure Grain
~ Incubate ~
Big thanks to Danial Ghods for his amazing Vellum Bubbly Torus tutorial on this one, go check it out. Vellum Grains and Fluids within Vellum balloons is so cool!
SBJah3D
March 12, 2024 12:10:58
KAboom
thimer
March 12, 2024 13:22:00
Day 12
shu10
March 12, 2024 14:13:40
Mardini 2024
Day 12 | VFX | Vellum Configure Grains
finishet
March 12, 2024 14:49:50
Day 12. Vellum Grain.

anon_user_97844884
March 12, 2024 17:55:19
Day 12
vicifx
March 12, 2024 18:01:37
Day 12 - Vellum Configure Grains SOP
Made with Greyscalegorilla+
axelsp
March 12, 2024 18:41:06
Sand Castle
Elinn_or
March 12, 2024 18:55:57
Day 12 Vellum Configure Grains

Andreas_M4
March 12, 2024 19:21:32
A bit late, but day 12!
heytensleon
March 12, 2024 19:25:54
Day 12 - Vellum Configure Grains
razvan_flore
March 12, 2024 20:09:56
Talking with myself
oliviacefai
March 12, 2024 21:08:25
I have two passions: 3d and make-up!
It's been quite a challenge to create such an advertising-style shot in just a few hours. I've spent a long time tweaking the vellum grains and solver parameters to get the simulation look corresponding to my art direction intention. The sim is then uprez and combo-ed with vellum brush (following what I learned yesterday). I could not get the pscale randomizations to register in Solaris and Karma as I do in Redshift so I need to further investigate.
It's been also an opportunity to play with vellum hair and their procedural creation - again everything is procedural including the modeling, driven by a specific art direction.
I will probably continue this shot as soon as I have more time, adding more elements and render an animation.