Day 12. Two groups (phase) of spheres with different viscosity get tangled under some POP forces.
Chaseb
March 12, 2024 20:41:01
Day 12 Config Grains
sanpotaro
March 12, 2024 21:21:30
Day 12 Vellum Configure Grains Sop
vasil-hristov
March 12, 2024 21:26:06
Day 12
Felipe Amaya
March 12, 2024 21:27:00
NaroD
March 12, 2024 21:32:16
Rob Chapman
March 12, 2024 21:33:46
Day 12 Configure Grains Rendered in XPU
MartGorb
March 12, 2024 22:50:51
Nath428
March 12, 2024 23:07:14
Day 12 - Vellum Grains
Hi guys, here’s my first submission for the event. It’s a squab, converted to vellum grains and being blown away. The main squab has a vellum grains solver that starts off the movement with wind and ends up sucking the grains to a point with popattract. I had some issues getting points to awaken over time, so I split it up into several different sims and time offset them.
I decided I wanted a bit of an inky looking trail, so I piped the sim into a separate popnet to make the darker particles. I rendered them separately and did a quick colour correct on the darker particles in cops.
jebinrohit
March 13, 2024 04:05:24
artdoeil
March 13, 2024 09:43:11
Day 12 Vellum Configure Grains Sop
AslakKS
March 13, 2024 17:30:30
dtmgfx
March 13, 2024 18:43:58
Late Submission but had fun with this one...
vg12000
March 14, 2024 15:54:45
Day 12 Vellum Grains Sop
clement_arlotti
March 14, 2024 19:01:13
johnlilpy
March 20, 2024 01:03:34
cdordelly
March 20, 2024 10:37:14
Hi! This is my entry for Configure Vellum Grain.
Made with Greyscalegorilla+
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Valent
March 25, 2024 11:13:43
Day 12 Vellum Configure Grains
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