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Root » Mardini 2024 » Day 12 | VFX | Vellum Configure Grains | Animation
Muguja
Day 12 - Vellum grains!

ciaoZ
Day 12. Two groups (phase) of spheres with different viscosity get tangled under some POP forces.

Chaseb
Day 12 Config Grains


sanpotaro
Day 12 Vellum Configure Grains Sop
vasil-hristov
Day 12

Felipe Amaya
NaroD
Rob Chapman
Day 12 Configure Grains
Rendered in XPU


MartGorb
Nath428
Day 12 - Vellum Grains



Hi guys, here’s my first submission for the event. It’s a squab, converted to vellum grains and being blown away.
The main squab has a vellum grains solver that starts off the movement with wind and ends up sucking the grains to a point with popattract. I had some issues getting points to awaken over time, so I split it up into several different sims and time offset them.

I decided I wanted a bit of an inky looking trail, so I piped the sim into a separate popnet to make the darker particles. I rendered them separately and did a quick colour correct on the darker particles in cops.
jebinrohit
artdoeil
Day 12 Vellum Configure Grains Sop
AslakKS

dtmgfx
Late Submission but had fun with this one...
vg12000
Day 12 Vellum Grains Sop

clement_arlotti
johnlilpy
cdordelly
Hi! This is my entry for Configure Vellum Grain.

Made with Greyscalegorilla+



Here is a little breakdown video:



Node:



I hope you like it, cheers!
Valent
Day 12 Vellum Configure Grains
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