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igohoudini
Hey,


I'm looking for a way to create a setup that behaves like metaball but on curves, so basically my idea is to create a setup like in the reference images, where I scatter random points and copy circle shapes to points that have a pscale set based on the distance to a closest point to avoid intersection, and these circles are somehow combined with a distort form between them, like in metaball. I am very curious how you would approach something like this and thank you in advance for any advice!



In the attachment I'm sharing the images I found in simillar setup but done in Rhino.
edward
Maybe something like this?
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