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Full Version: How to ramp and randomise a carve sop?
Root » Houdini Indie and Apprentice » How to ramp and randomise a carve sop?
saffy_online
Hello, I'm wondering if anyone can help me. Also FYI I'm a complete beginner so please over explain if you can.

I'm building a cactus generator and I want to ramp the level of carve on the branches I have on the cactus (the ones at the base being the longest graduating to very short ones on the top), I've managed to randomise the carve sop using a prim() function in the second u of the carve but for the life of me I can't work out how to ramp it. Any help would be appreciated!

ps. If anyone has any tips on how to randomise the capture length of a bend sop in a for each loop I would appreciate that too

Thank you!
Aizatulin
Here are some modifications (with explanations) of your file.
saffy_online
Thank you so much!!!
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