Hello, I'm wondering if anyone can help me. Also FYI I'm a complete beginner so please over explain if you can.
I'm building a cactus generator and I want to ramp the level of carve on the branches I have on the cactus (the ones at the base being the longest graduating to very short ones on the top), I've managed to randomise the carve sop using a prim() function in the second u of the carve but for the life of me I can't work out how to ramp it. Any help would be appreciated!
ps. If anyone has any tips on how to randomise the capture length of a bend sop in a for each loop I would appreciate that too
Thank you!