Tomek P
April 8, 2024 06:02:38
What's the correct way of referencing nodes (for example textures) from another material builder subnetwork? Arnold has Fetch node to do that. I was looking for something similar for Karma to avoid duplicating shader parts.
Tim Crowson
April 24, 2024 16:30:39
I know V-Ray in Solaris provides a VOP node that does exactly what you're wanting, but I'm not sure if there is a native equivalent.