Hi,
I have some geometry could be thought of as a grid with 16 points across and 5 points in height, although the geometry is distorted and the point numbers are quite sequential.
I'm trying to get the uvs for this geometry to be in that 16 x 5 grid layout, fitting neatly into the 0-1 uv space, but I can't work out how to do it.
That is, I'm trying to go from this:
To this:
Does anyone have any suggestions on how this could be done procedurally?
Thanks