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Full Version: broad caster and reciver nodes in material library
Root » Solaris and Karma » broad caster and reciver nodes in material library
meshmen
When building shading in the material library nodes, I would like to see broadcaster and receiver nodes to help declutter and help organize shading networks. I would imagine taking a queue from both the Mari node graph as well as substance designer where you essentially define a label name on a dot node and later, if you create a new dot node, you can choose from a list of declared names

here is a few screengrabs from the adobe designer graph


Dort node with declared label

dot node picked up label

dot node selected reveals hidden connections
Hamilton Meathouse
Something like an Object Merge sop would be great to have in vops/material networks. Vray has this in their Material Builders in Solaris.
kskovbo
Oh god yes please. This can not come soon enough
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