Hi! I wonder if there are any method to export different animations in a single fbx file. just like the Action Clips in Blender or Takes in Maya. But the takes in houdini works different.
I found the animation clip infomation was store in detail attribute called "clipinfo". It always have one clip info in there and I can't add another. The Agent can have different animation clip in the same time stored in Intrinsics, but when I unpack it, the animation clip becomes the first one.
Is there are any method to export single fbx file with different aniamtion clips?