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Roman Zhuk
Hi,

I'm making a crowd of people, and I want to randomize their body wights via blendshapes.
Applying blendshape value on the agents is pretty straightforward using "setagentchannelvalue" VEX function.
Is there a way to do the same for some of the agent layers? (for the clothing that have respective blendshapes to the body)

Thanks
PHENOMDESIGN
You could try a Topo Transfer with Geometry Constraints:

https://www.sidefx.com/docs/houdini/nodes/sop/topotransfer.html [www.sidefx.com]
Roman Zhuk
Thanks mate,

I figured it out.
It was a matter of a few steps:
1. Expand the dictionary of the "clipchannels" detail attribute with the values from the same attributes coming from imported garments (FBX nodes).
2. Filter out the blends to leave only the garments used with each particular agent (VEX code attached).

The result is lovely
dorain185
You also need to create blendshapes for the clothes beforehand, right? That’s a required step to apply this method, isn’t it?
Roman Zhuk
Hi @dorain185

Yeah, that’s right.
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