Hello, I'm pretty new to Solaris, and I'm currently working on a setup with multiple different animated shots.
I'm using a switch node to switch between my shots, but this practice seems very suboptimal since it doesn't seem to work like true unique shots.
For example, if I have shot1 from frame 1-100 and shot2 from 101-200 then I have to make sure everything in shot two is animated within the correct timeframe within 101-200. If I now wanna change when shot2 starts to lets say frame 80. I need to change all key frames and animations in shot2???
This sucks and is basically unworkable.
I want every shot to be animated in its own timeline from frame 1 to whatever the end is. And then combine them to one animation with multiple shots where I can easily control and cut my shots to play at whichever frames I chose.
Unreal Engine's sequencer is fantastic at this, so I wanted to ask if anyone knows of a way to replicate this workflow in Houdini Solaris?

