Does anyone notice thats karma XPU with Vulkan viewport its less responsive than karma XPU with opengl viewport?
in heavy scenes you can easly notice that.
***my OS its windows 11
briansOk thanks for this info
Others have found this too
https://www.sidefx.com/forum/topic/92993/ [www.sidefx.com]
https://www.sidefx.com/forum/topic/92993/#post-428314 [www.sidefx.com]
Its been bug-reported and internal investigations are underway
habernir
Soo we need to wait to the next stable point release.
cdordellyYes, if you're rendering with XPU, do not switch to a multi view. It will basically make Houdini unusable. It won't crash it, but it will make it so slow that it might as well have crashed. I've also submitted the bug report on this, hopefully a fix will come soon.
The responsiveness is even less if you have a multi view
eikonoklastes
Yes, if you're rendering with XPU, do not switch to a multi view. It will basically make Houdini unusable. It won't crash it, but it will make it so slow that it might as well have crashed.
Antti1999
yeah, it seems that the bug is resolved.
Antti1999
With OpenGL, everything works smoothly, but only one viewport displays materials correctly.
In the second viewport, the materials turn black.
terry_williamsTerry, can you open
To me Vulkan viewport it's not only less responsive while Karma XPU is rendering but it hangs the whole programs for several seconds from time to time, totally unusable, switching to OGL fixed the issue, I was surprise.
This is happening even with the latest Studio Nvidia Drivers on Linux
dmesgand see if these hangups are caused by CTX SWITCHtimeouts?[Aug24 12:55] NVRM: Xid (PCI:0000:01:00): 109, pid='<unknown>', name=<unknown>, Ch 00000039, errorString CTX SWITCH TIMEOUT, Info 0x4c019
Antti1999
So, the OpenGL multi view isn’t lagging and crashing anymore that’s what I meant.
Previously, when you split the viewport into two, (I don’t mean two displays, just creating two scene views) using one for XPU and the other for scene manipulations, there were frequent random crashes. Now, I haven’t been able to make it crash at all.
As for materials randomly turning black (Labs - reset viewport triggers this too), I’ve found a temporary solution. I create a second material, 'usd_preview_material,' and set its Purpose to 'Preview Render' when assigning it to the object.
briansSorry, I only just got a chance to test this. Here is what I see:eikonoklastes
Yes, if you're rendering with XPU, do not switch to a multi view. It will basically make Houdini unusable. It won't crash it, but it will make it so slow that it might as well have crashed.
Does this bug still happen if using OpenGL? (instead of Vulkan)
Just wondering if this is related to the OpenGL vs Vulkan thing
thanks!
terry_williamsThanks for checking, Terry.
@ajz3d - I ran the command in Sudo but I couldn't find in the log anything related to "SWITCH TIMEOUT" the only line related to NVRM said: " NVRM: loading NVIDIA UNIX x86_64 Kernel Module 555.58.02 Tue Jun 25 01:39:15 UTC 2024"
, it's okay we could wait a little more but please ...