Are you wanting to snap two objects together ('Objects' will display at the top right of the Network editor), or two pieces of geometry ('Geometry' displayed top right)?
The basic technique is the same, but the detail is slightly different.
Assuming it is
objects:
In the left toolbar select 'point snapping'.
Select the object you want to move. The handle should display.
Right click on the centre point (a little cube) of the handle and unselect 'attach to geometry' from the menu.
Drag and snap the handle to the corner point.
Right click on the centre point of the handle and select 'attach to geometry'.
Drag the handle centre point (and therefore geometry) to the target cube corner.
PS: If you're new to H - it's well worth reviewing some basic geometry concepts via the help files as they are slightly different to most DCC's, eg: vertices and points are not the same thing, and H has a two-level arrangement of objects and geometry. See:
https://www.sidefx.com/docs/houdini/basics/objects.html [
www.sidefx.com]