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shader showing on wrong side of sphere
(1 replies)
Making PRMAN shaders in VEX?
(3 replies)
Shaderman
(0 replies)
Daft shader question
(1 replies)
IK with constraints
(3 replies)
Slow popnet cook.
(8 replies)
POP SOP Birthing particles too slow.
(1 replies)
Hiding particle groups in POPs
(3 replies)
Pivots?
(2 replies)
Uninstall Houdini
(3 replies)
How to conform volumetric particle stream to a curve.
(10 replies)
Non-commercial promo that I worked on spotlighted on CG Chan
(2 replies)
nVidia cards with Houdini
(7 replies)
Tips for HD/DVD project
(0 replies)
Can H 5.5 import maya .ma files?
(1 replies)
Influence Object Skinning
(0 replies)
ati radeon mobility experience
(0 replies)
Why is POP not correctly reading popnetstate?
(0 replies)
Why isn't the POP Attractor not moving in Particles?
(1 replies)
transforming not interactive, pls help
(2 replies)
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