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Houdini Engine for Unity
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How do I access the bounding box of the first instanced object?
(2 replies)
Exposing multiple handles to user added points in Unity Houdini intregation?
(0 replies)
Varying multiple objects output / Making fences
(8 replies)
New plugin features: Custom input scripts hook & terrain input support
(0 replies)
Scatter node generate different position in Unity
(2 replies)
Feeding game objects into HDA
(1 replies)
Asset Cooked Event example ?
(5 replies)
How to pass one submesh of Gameobject in Unity To Houdini?
(1 replies)
No parameters in Unity
(4 replies)
Python Button in unity Engine
(2 replies)
Unity Engine file location in Houdini 17?
(2 replies)
How to load multiple meshes from the scene, and transfer uvlayout outputs back to each objects?
(3 replies)
Debugging the Unity Houdini engine
(1 replies)
FBX wrong Axis in Unity
(0 replies)
Using the plugin programmetically (plugin API)
(5 replies)
2 editable curves in Unity from Houdini
(2 replies)
how to create terrain layers
(1 replies)
Merging Inputs
(10 replies)
Tip: Easy way to add components and colliders to outputs
(3 replies)
HDA file references
(5 replies)
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