nicholasralabate
2025年3月13日 13:35:59
With procedural motion (tails, etc.) I usually use Rig Attribute Wrangle SOPs, but I have been trying to move some of my setups to Rig Pose SOPs. However, the seemingly same expression behaves differently in the two. I am sure I am misunderstanding something, but I am not sure what. Maybe the translation-rotation-scale order is different?
MatijaK
2025年4月9日 13:09:39
sin expects a value in radians like this:
float rotation_angle = radians(5) * sin(radians(f@Time * 300));
prerotate(4@localtransform, rotation_angle, {0, 1, 0});