Rig Pose SOP vs Rig Attribute Wrangle SOP Confusion

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With procedural motion (tails, etc.) I usually use Rig Attribute Wrangle SOPs, but I have been trying to move some of my setups to Rig Pose SOPs. However, the seemingly same expression behaves differently in the two. I am sure I am misunderstanding something, but I am not sure what. Maybe the translation-rotation-scale order is different?
Edited by nicholasralabate - 2025年3月13日 13:36:39

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sesi_forums_rigattribwrangle_vs_rigpose.hiplc (470.1 KB)
Screenshot from 2025-03-13 10-31-54.png (2.5 MB)

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sin expects a value in radians like this:

float rotation_angle = radians(5) * sin(radians(f@Time * 300));
prerotate(4@localtransform, rotation_angle, {0, 1, 0});
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