Houdini 16 はコアのモデリング、レンダリング、アニメーションツールの改良に加え、UX、パフォーマンスそして拡張性を映像制作や広告、ゲーム開発や VR に提供します。
SideFX is excited to be back at GDC for another year of educational and inspiring Houdini-related presentations by both SideFX technical experts and industry professionals.
SideFX's Paul Fratesi and Jeff Wagner are returning to Australia this February, making stops in Adelaide, Melbourne, and Sydney with a trio of community events.
London's ETC showcases two of their recent projects - an animated ad for Freeview, and a music video for Massive Attack. ETC uses Houdini as the backbone of their production pipeline to maximize ef...
Houdini Core および Houdini FX の年間レンタルおよび月間レンタルの値下げも発表
Tune in to the launch of Houdini 16 Amarok! On February 6 we'll be live-streaming the keynote presentation from the event we're hosting at Rich Mix in London. We are also hosting Houdini Educationa...
In issue 218, 3D World takes an exclusive look at the new features coming your way in Houdini 16, and they’re impressive.
SPLICE is a post-production studio based in Minneapolis, with a focus on episodic TV and commercials. They started offering visual effects 5 years ago, and had to evaluate which software tools to b...
Houdini 16 リリースに伴い、新機能紹介セミナーを東京、大阪、福岡で開催いたします。
東京: 2017年2月17日(金)、福岡: 2017年2年20日(月)
Will you be participating in Global Game Jam 2017? Are you interested in using Houdini for your game jam game? If you said yes, the “Game Jam With Houdini” contest is for you!