GDC 2017 Houdini Presentations

GDC 2017 Houdini Presentations

Check out some of the great presentations from the SideFX booth and the Houdini SkillDev day at GDC 2017.

Axis

Axis

グラスゴーの Axis に話を聞いてきました。Halo Guardians、 Destiny、Guild Wars 2、Project Overdrive などのゲーム予告編やカットシーン、Famous Grouse などTV コマーシャル、VR テーマパークライドについて話しています。

Marvelous Machines Contest Winners!

Marvelous Machines Contest Winners!

SideFX is pleased to announce the winners of the Marvelous Machines contest. There were lots of great entries and congratulations to everyone who entered.

Oculus Story Studio

Oculus Story Studio

Robert Boh-Chun Chen 氏が、従来の映像での可能性を超えた臨場感あふれる没入的 VR 体験の制作アプローチと、同スタジオによる「Henry」と「Dear Angelica」の二つのプロジェクトにおいて Houdini によるプロシージャル手法をどのように使用したかについて説明します。

80 LEVEL | Procedural Landscape Generation

80 LEVEL | Procedural Landscape Generation

80 Level talks with Alexander Dracott about the new Houdini 16 terrain tools, which could offer some interesting alternatives to your standard World Machine workflow for environment design.

Hangar 13 - Mafia III

Hangar 13 - Mafia III

SideFX speaks with Ewan Croft, Eugene Kuczerepa and Martin Ruzicka from Hangar 13 on how they use Houdini for gamedev, including in their latest release, Mafia III.

2017 Games & VR Reel

2017 Games & VR Reel

Here's a look at some of the amazing games and VR projects that Houdini artists have been working on!

Game Developers Conference 2017

Game Developers Conference 2017

SideFX is excited to be back at GDC for another year of educational and inspiring Houdini-related presentations by both SideFX technical experts and industry professionals.

SideFX Houdini 16 出荷開始

SideFX Houdini 16 出荷開始

Houdini 16 はコアのモデリング、レンダリング、アニメーションツールの改良に加え、UX、パフォーマンスそして拡張性を映像制作や広告、ゲーム開発や VR に提供します。

Houdini 16 Down Under

Houdini 16 Down Under

SideFX's Paul Fratesi and Jeff Wagner are returning to Australia this February, making stops in Adelaide, Melbourne, and Sydney with a trio of community events.

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