Houdini Main Changelogs

Houdini 18.5.543 Generic property attributes are now applied on spline outputs. 昨日
Houdini 18.5.543 Improved the display of floating point numbers in the parameter UI. The precision of displayed float values will now adjust according to the value of the float rather than always being displayed with a fixed precision of 6 decimals. 昨日
Houdini 18.5.543 The GeometryViewport.frameSelected() HOM function now works in the LOP viewer. 昨日
Houdini 18.5.543 Fixed a bug where enabling fake caustics can cause refraction to be counted multiple times and cause overly bright regions. 昨日
Houdini 18.5.543 Added an option to the Crowd Trigger's raycast mode to use the agent's orientation to determine the ray direction rather than the agent's velocity. This can work better for stationary agents or for locomotion where the agent's velocity is in a different direction than where the agent is facing. 昨日
Houdini 18.5.543 Incorrectly sized terrain data will now attempt to resize terrain using billinear resampling
  • Note that the list of correctly sized terrain is: https://www.sidefx.com/docs/unity/_terrain.html
Houdini 18.5.543 Added edge group count member variable causing errors 昨日
Houdini 18.5.543 Fixed a viewer crash when clearing the GL texture cache while a 2D volume is displayed. 昨日
Houdini 18.5.543 Fix node.changeNodeType() to be able to clear editable subnets by changing the node to its type. 昨日
Houdini 18.5.543 Fixed an issue in the Crowd Trigger DOP where, when using the Group parameter, the trigger attribute was not reset correctly for agents that were no longer in the group. 昨日
Houdini 18.5.543 Fixed an error when building the Input Points group menu in RBD Material Fracture when the fourth input was not connected. 昨日
Houdini 18.5.542 Fixed crash that could occur when deleting a geometry HDA. 木. 4月 8, 2021
Houdini 18.5.542 Added support for passing edge selections between Houdini and 3ds Max via the "hemax_edge_selection" edge group. 木. 4月 8, 2021
Houdini 18.5.542 Added support for getting and setting edge groups. 木. 4月 8, 2021
Houdini 18.5.542 Scheduler TOPs now display a badge that indicates the number of work items that are actively cooking and queued with that scheduler. If the scheduler is configured to block the cook when there are failed items, the badge will also show the number of pending failed items. When only failed items are left the schduler badge shows a new status icon that indicates that the cook is waiting on the failed items to be resolved. 木. 4月 8, 2021
Houdini 18.5.542 The picker for the Karma lens shader parm on the Camera LOP will now browse to SHOPs as well as VOPs. 木. 4月 8, 2021
Houdini 18.5.542 Fixed an issue where the job wrapper script used by the HQueue and Tractor scheduler could throw an exception when trying to format the exit code of a job process. Additionally, the wrapper script will now correctly print out signal names on Linux and Mac OS if the job terminated because the process received a signal. 木. 4月 8, 2021
Houdini 18.5.542 Fixed a bug with occlusion map scaling in the USD Preview Shader in HoudiniGL, which was affecting the diffuse color. 木. 4月 8, 2021
Houdini 18.5.542 Fixed a bug where calling occlusion() VEX function in a surface shader may cause render to hang. 木. 4月 8, 2021
Houdini 18.5.541 Houdini Engine will now attempt to checkout a Houdini Engine Indie license (when one is available) before the Houdini Engine Unity/Unreal license. 水. 4月 7, 2021
Houdini 18.5.541 A warning is now given in the ROP FBX Animation/Character Output nodes when encountering duplicate path point attribute values. Since these path values dictate where to write the animation, duplicate values will cause animation to be lost. 水. 4月 7, 2021
Houdini 18.5.541 Fixed an issue with the ROP Fetch TOP not correctly creating a dependency between the target ROP node and TOP node. This was causing output files on work items to not update properly when paths were changed on the ROP itself. 水. 4月 7, 2021
Houdini 18.5.541 Fix crash when importing blendshapes from FBX files that do not have have blendshape channel names such as those exported from Rokoko. In these cases, fallback to using the blendshape target names instead. 水. 4月 7, 2021
Houdini 18.5.541 Fixed an issue with the TOP Fetch throwing an exception when fetching a network with a Python Script TOP as the output node. 水. 4月 7, 2021
Houdini 18.5.541 Fixed a potential crash when deleting a material that is in use by geometry displayed in the viewer. 水. 4月 7, 2021