|Houdini 16.0.592||Improved the network view node layout when using the Duplicate/Mirror shelf tools on objects.||昨日|
|Houdini 16.0.592||Fixed a MacOS bug where the Start Here dialog window sometimes went into a zombied state when closing it and then opening it again.||昨日|
|Houdini 16.0.592||Fixed typo in hou.GeometrySelectio::setGeometryType() documentation.||昨日|
|Houdini 16.0.592||Fixed a bug in the Agent SOP where it did not recook correctly when the Agent Name parameter was changed and no input geometry was connected.||昨日|
|Houdini 16.0.592||Fixed a bug with the Guide Process SOP that caused it to error when the input geometry contained no primitives.||昨日|
|Houdini 16.0.592||Normalize the input normal in the Car Paint Shader Core VOP. This fixes rendering with subdivided geometry.||昨日|
|Houdini 16.0.592||Fixed bug in the viewport group list gadget that prevented it from correctly highlighting groups that are already selected.||昨日|
|Houdini 16.0.592||Fixed python exception raised by network editor when trying to connect nodes while the network is zoomed out.||昨日|
|Houdini 16.0.592||Fix the Remesh SOP accidentally editing its input's primitive group when applied to a single primitive group.||昨日|
|Houdini 16.0.592|| Fixed the UV Tri-Planar Project VOP's Axis Offset parameter.
It had not effect before.
|Houdini 16.0.592|| Added "Use Point Alpha" parameter to the Principled Shader's Opacity tab.
This allows using the Alpha geometry attribute as opacity. It is disabled by default.
|Houdini 16.0.592||Fixed issues with RIB generation for point instance and archive ROP.||昨日|
|Houdini 16.0.591||Fixed a bug that prevented custom input displacement using the disp and vdisp inputs to work on the principled shader when created using the "Principled Shader" gallery material.||水. 4月 26, 2017|
|Houdini 16.0.591||Fixed a bug in HQueue where it rendered just the last frame of the frame range into the output file of an Alembic ROP instead of the full frame range.||水. 4月 26, 2017|
|Houdini 16.0.591|| Added the ability to move generated hair to the subdivision limit surface.
By default, we enable subdivision when vm_rendersubd is enabled on the skin object.
Changed the way we make the animated skin in order to include attributes from both the rest and anim input skins. The animated values have precedence.
We start with the rest skin and copy over all attributes from the animated skin.
Hair Generate no longer requires the hair to be generated within houdini before rendering, greatly speeding up hair generation.
Hair generate can now be used within a locked parent HDA.
|水. 4月 26, 2017|
|Houdini 16.0.591|| Added vm_auto_engine_boundsop property to specify a SOP other than the diplay node to use as the bounding box. This is to avoid invalidating the SOP cache of the main output when cooking geometry at different frames for motion blur. This is now used by the Hair Generate object.
Create the embedded Digital Asset from a copy of the object to avoid invalidating caches when matchCurrentDefinition() is called.
Save the HDA straight to disk rather than to Embedded first. We need it on disk anyway to read back the binary data.
|水. 4月 26, 2017|
|Houdini 16.0.591||Made all of the Classic Shader Core VOP inputs visible. Instead of invisible inputs, we now rely on input groups to make the node managable in the network editor. These are now collapsed by default.||水. 4月 26, 2017|
|Houdini 16.0.591||PBR Non-Metallic (And the principled shader) now correctly shade backfaces as frontfaces regardless of orientation when "Shade Both Sides As Front" is enabled.||水. 4月 26, 2017|
|Houdini 16.0.591||Primitives that have NAN positions will be ignored for scattering even with weighted scatter options.||水. 4月 26, 2017|
|Houdini 16.0.590||Maya: Fix issue where instance objects don't output correctly.||火. 4月 25, 2017|
|Houdini 16.0.590||Landscape input can now export a landscape and its layers to Houdini as Heightfields. Landscape input can now automatically select components within the asset's bounds. Landscape input are not showing their own asset's generated landscape anymore. Fixed bug sometimes causing "focus on selection" to place the camera too far.||火. 4月 25, 2017|
|Houdini 16.0.590||Added the `hou.IPRViewer.pixels` method to query the full image data from an IPRViewer instance. The method takes an image plane name as a parameter and returns a tuple of tuple of floats containing the image data in row-major order.||火. 4月 25, 2017|
|Houdini 16.0.590|| Added functions required for creating heightfields via HAPI:
||火. 4月 25, 2017|
|Houdini 16.0.590|| The Dirt Mask VOP will now omit samples directions that would penetrate the surface right underneath the shading position, which removes false positives on convex surfaces.
This can occur on rounded convex areas where the shading normal is interpolated between vertices, causing the sampling dome to be misaligned with the geometric normal.
|火. 4月 25, 2017|
|Houdini 16.0.590||The Alembic ROP is now robust against unexpected characters in the HIPFILE environment variable.||火. 4月 25, 2017|