Houdini Main Changelogs

Houdini 18.0.360 RBD Rewire Constraints SOP now preserves prim attributes on rewired constraints. This will affect the rewired constraints (input constraints pointing to pieces being fractured) output from the RBD Material Fracture, RBD Material Fracture::2.0 and RBD Materials Fracture::3.0 昨日
Houdini 18.0.360 Fix accessors in GT_PrimVDB.h which need to be explicitly SYS_FORCE_INLINE so that HDK users can compile their own the OpenVDB Houdini plugins on Windows. 金. 1月 24, 2020
Houdini 18.0.360 The Alembic SOP will now respect the "SourceName" of UV attributes described in Alembic archives. 金. 1月 24, 2020
Houdini 18.0.360 Fixed failures in Stage Manager LOP "Group" operation. 金. 1月 24, 2020
Houdini 18.0.360 Fixed an issue where sometimes material assignments using face-sets (group assignment), the materials would be mis-matched when mapping to polygons. 金. 1月 24, 2020
Houdini 18.0.360 The Agent Layer SOP now provides control over the shape deformer used when creating a shape binding. 金. 1月 24, 2020
Houdini 18.0.360 Provide a user-extensible set of USD type aliases in UsdTypeAliases.json files found in the HOUDINI_PATH. These aliases can be used in the usd_istype VEX function. 金. 1月 24, 2020
Houdini 18.0.360 Fix crash with SOP OpenVDB Convert when a reference mesh is provided. 金. 1月 24, 2020
Houdini 18.0.360 Fix a very small memory leak in some modes of PolyDoctor SOP. 金. 1月 24, 2020
Houdini 18.0.359 Fixed bug where localscheduler would ignore HOUDINI_PATH environment variable when set for a work item. 木. 1月 23, 2020
Houdini 18.0.359 Changed hou.Node.createDigitalAsset() to use the same logic of where to install the HDA as the "Create Digital Asset..." menu entry on a node. In particular, this means that installing an asset into a path scanned by Houdini for assets will now install it to "Scanned Asset Library Directories" by default instead of "Current HIP File". The method now has a new input_path argument to allow overriding this default. 木. 1月 23, 2020
Houdini 18.0.359 Changed hou.Node.createDigitalAsset() to use the same logic of where to install the HDA as the "Create Digital Asset..." menu entry on a node. In particular, this means that installing an asset into a path scanned by Houdini for assets will now install it to "Scanned Asset Library Directories" by default instead of "Current HIP File". The method now has a new input_path argument to allow overriding this default.

Fixed a bug where otcreatetypefrom -i "Scanned Asset Library Directories" would not work properly.

木. 1月 23, 2020
Houdini 18.0.359 Fixed a bug with motion blur in Karma where scrubbing certain scenes would cause motion blur to be disabled. 木. 1月 23, 2020
Houdini 18.0.359 When mantra saves .exr files with DWA compression, the compression level should properly be used even when there's post-processing of the .exr file. 木. 1月 23, 2020
Houdini 18.0.359 On Windows, improve UTF-8 file path handling so that it should now be mostly on par with that of Linux. Notably, one can now use non-ASCII characters in filenames when saving and loading geometry files. NOTE: This requires Windows 10 version 1903 (May 2019 Update) or newer. 木. 1月 23, 2020
Houdini 18.0.358 Improved downloadfile TOP node. Caching and cook controls are now exposed. 水. 1月 22, 2020
Houdini 18.0.358 Fixed intermittent crashes occurring in PolyBevel 3.0 and Measure 2.0 when the node was deleted while visualizing. 水. 1月 22, 2020
Houdini 18.0.358 The interface for UT_DSO::findProcedural() was changed slightly. We don't believe this will impact any HDK developers as this method is primarily used for internal development. 水. 1月 22, 2020
Houdini 18.0.358 Improved the way Karma loads plug-ins. This prevents spurious error messages when HOUDINI_DSO_ERROR=2. 水. 1月 22, 2020
Houdini 18.0.357 HDA Processor will now delocalize expected output filepaths before reporting them to PDG. 火. 1月 21, 2020
Houdini 18.0.357 Added a Fracture Namespace parameter to Voronoi Fracture and Boolean Fracture. This matches the RBD Material Fracture SOP's option to add a prefix to an existing name attribute before appending the new piece names. 火. 1月 21, 2020
Houdini 18.0.357 Fixed bug where animated curve geometry didn't update changes in karma. 火. 1月 21, 2020
Houdini 18.0.357 Added an 'inherit local environment' job parm to the HQueue scheduler node. This option will copy local environment variables into the job environment. 火. 1月 21, 2020
Houdini 18.0.357 Added 'Tasks' to the network editor "Go" menu, and to the hotkey manager. 火. 1月 21, 2020
Houdini 18.0.357 The Bullet World Scale parameter on the RBD Bullet Solver SOP now allows scaling down the simulation, instead of being clamped to a minimum scale of 1. 火. 1月 21, 2020