Houdini Main Changelogs
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19.5.570 | Fixed the GL MaterialX definitions for normalize() and magnitude(). |
昨日 |
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19.5.569 |
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火. 3月 28, 2023 |
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19.5.569 | Fixed a crash when using Cryptomatte COP in a subnet with nothing wired into the subnet input. |
火. 3月 28, 2023 |
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19.5.568 | XPU: temporary fix for NVidia driver issue for >= 531.18 drivers |
火. 3月 28, 2023 |
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19.5.568 | The Merge LOP parameter dialog is now clearer about when it will respect the Strip Layers parameter. There should be no change in behavior. |
月. 3月 27, 2023 |
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19.5.568 | Fixed the Worley noise VOP implementation of of Chebyshev metric. It was incorrectly using the Manhattan metric. |
月. 3月 27, 2023 |
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19.5.568 | Fixed hou.Parm.multiParmInstancesCount() and hou.Parm.multiParmInstancesPerItem() to act the same as hou.Parm.multiParmInstances() with regards to separator parameters and tuple parameters. Separator parameters can't return a valid hou.Parm, so were skipped by hou.Parm.multiParmInstances() when returning the hou.Parm list. Tuple parameters are returned as individual hou.Parm by hou.Parm.multiParmInstances(). This was leading to a mismatch in parameter count returned by a len(hou.multiParmInstances()) and hou.Parm.multiParmInstancesCount() and there was no easy way to get the real number of parameters per items. |
月. 3月 27, 2023 |
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19.5.568 | Fixed the RMB node menu to always show the Dirty This Node option for TOP nodes. This fixes the case where there was no easy way to dirty the contents of a Subnet TOP node containing a partially cooked node network. |
月. 3月 27, 2023 |
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19.5.565 | Fixed Houdini crash on startup when the "Load payloads by default in new LOP networks" preference is turned off. |
金. 3月 24, 2023 |
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19.5.564 | "Replace Previous Bake" will now remove foliage instances when the Foliage Type is specified for an instancer when baking. |
金. 3月 24, 2023 |
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19.5.564 | Fix a rare case in the Vellum Solver where simulating very small triangles with Triangle Stretch constraints could lead to NAN values when using the CPU OpenCL driver. |
木. 3月 23, 2023 |
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19.5.564 | Fixed a potential crash visualizing UV borders after a topological change is made to the geometry. |
木. 3月 23, 2023 |
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19.5.564 | Fixed a bug where HoudiniGL would not properly hide/expose geometry when changing the requested set of geometry purposes to render. |
木. 3月 23, 2023 |
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19.5.564 | Fixed bug where python states could reference an obsolete python object. |
木. 3月 23, 2023 |
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19.5.564 | Add support for starting sesinetd or hserver through hkey without first having to start hkey with admin privileges. |
木. 3月 23, 2023 |
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19.5.563 | Fixed a bug with subd meshes where a large discrepancy between the sizes of neighbouring faces could lead to under-tessellation and potentially cause faceting or distortions in attribute evaluations. |
水. 3月 22, 2023 |
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19.5.563 | Fixed a bug with subd meshes where a large discrepancy between the sizes of neighbouring faces could lead to under-tessellation and potentially cause faceting or distortions in attribute evaluations. |
水. 3月 22, 2023 |
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19.5.563 | Fix parsing of HOUDINI_FPS environment variable to support floating point numbers. |
水. 3月 22, 2023 |
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19.5.562 | Fixed crashing bug in Joint Capture Paint SOP when restoring weight values from the data parm. |
火. 3月 21, 2023 |
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19.5.562 | Fixed a crash when evaluating per-point or per-vertex string attributes on subd meshes. |
火. 3月 21, 2023 |
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19.5.560 | Fixed an issue where foliage would remain in Unreal after deleting an HDA output. |
月. 3月 20, 2023 |
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19.5.561 | Fixed bugs where some LOP state hotkeys were registered as SOP state hotkeys. |
月. 3月 20, 2023 |
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19.5.561 | Bumped the HDK ABI version due to a change in the signature of GABC_Util::getObjectList() that changes its ABI but necessary to avoid a potential race condition. The caller now provides storage for the returned paths. |
月. 3月 20, 2023 |
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19.5.561 | Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache. |
月. 3月 20, 2023 |
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19.5.561 | Component Output LOP no longer uses the built-in `@ropcook` context option for internal behavior. This resolves a case where clicking __Render to Mplay__ on a USD Render ROP would cause viewport to update or re-render. |
月. 3月 20, 2023 |