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Houdini Main Changelogs

Houdini 16.0.766 Restored the ability to pick the surface of an X-ray object when it is not occluded by any geometry. Previously it could only be selected by the edges. 金. 10月 20, 2017
Houdini 16.0.766 Fixed issue with network rendering in mantra where non-inlined geometry on local drives wasn't properly distributed to rendering clients. 金. 10月 20, 2017
Houdini 16.0.765 Fixed possible deadlocking issue in mantra when dealing with complex packed primitives (the test case contained complex agents). 木. 10月 19, 2017
Houdini 16.0.763 Optimized ocean evaluation for the case of many Wave Instancing points created by the OceanWaves SOP. 火. 10月 17, 2017
Houdini 16.0.763 Optimized velocity blur for rendering OpenVDB Volumes 火. 10月 17, 2017
Houdini 16.0.763 Added Omini Directional Stereo projection plugin shader for RMan 21 RIS 火. 10月 17, 2017
Houdini 16.0.762 Fixed Multiparm with input nodes. 月. 10月 16, 2017
Houdini 16.0.762 Now supporting 32-bit index buffers for mesh generation on Unity 2017.3+. 月. 10月 16, 2017
Houdini 16.0.762 Fixed position offset when inputting a Heightfield not positionned at the origin. Fixed landscape input reference broken when the generated landscape was recooked. 月. 10月 16, 2017
Houdini 16.0.762 Prevent a crash when destroying dummy labels in Channel Lister. 月. 10月 16, 2017
Houdini 16.0.759 Signed int TIFF files can now be read with proper intensities for positive values, though negative values are ignored. 金. 10月 13, 2017
Houdini 16.0.758 The agent FBX importer now creates additional channels in the clip for any user-defined properties (which were previously ignored). 木. 10月 12, 2017
Houdini 16.0.758 Fixed bug where moving the view in a viewport tied to a camera replaced the background image value in that camera with the evaluated equivalent. 木. 10月 12, 2017
Houdini 16.0.757 Fixed a bug in the Wire Solver that could cause a crash when processing some constraint networks. 水. 10月 11, 2017
Houdini 16.0.757 Maya: Fixed hang-on-exit in Maya 2018 on Windows when using out-of-process. 水. 10月 11, 2017
Houdini 16.0.757 Added optional `clear_on_cancel` arguments to hou.ui.selectFromList() and hou.ui.selectFromTree() methods in HOM. 水. 10月 11, 2017
Houdini 16.0.757 Fixed heighfield rendering on MacOS by #ifdef'ing out unused texture samplers, as their GLSL compiler doesn't optimize them out, resulting in a "too many texture samplers" link error. 水. 10月 11, 2017
Houdini 16.0.756 Fixed bug where inverting a non-primitive edge selection would convert it to a primitive edge selection containing all edges. 火. 10月 10, 2017
Houdini 16.0.752 Sculpt SOP should be considerably faster with high resolution geometry. 金. 10月 6, 2017
Houdini 16.0.752 Fixed an issue with the enviornment light's AA resolve in HQ lighting. 金. 10月 6, 2017
Houdini 16.0.751 Fixed a bug in abcinfo that caused string attributes to be incorrectly identified as animated. 木. 10月 5, 2017
Houdini 16.0.751 Compiled for loops will correctly support animated iteration counts. 木. 10月 5, 2017
Houdini 16.0.751 Fixed a bug in the Alembic SOP that caused it to become time dependent when loading static geometry in some situations. 木. 10月 5, 2017
Houdini 16.0.750 Label parameters are now considered as string. This will allow the reading of the Column Label values via the parameter string values. 水. 10月 4, 2017
Houdini 16.0.750 Fixed a bug in the Alembic ROP that resulted in incorrectly transformed quaternion values in some situations. 水. 10月 4, 2017
Houdini 16.0 | Houdini 15.5 | Houdini 15.0 | Houdini 14.0 | Houdini 13.0 | Houdini 12.5 | Houdini 12.1 | Houdini 12.0