Houdini Main Changelogs
| 21.0.809 | Updated the FBX SDK to version 2020.3.10. As of this change, vertex color values will be clamped to their valid range from 0.0 to 1.0 on import. In addition, FBX files with UVIndex arrays of a length that exceeds the number of polygon-vertex indices will now have their UV data discarded on import. |
昨日 | |
| 21.0.809 | Updated the FBX SDK to version 2020.3.10. This upgrade addresses high severity security vulnerabilities identified in version 2020.3.9 and earlier. Details available here: https://www.autodesk.com/trust/security-advisories/adsk-sa-2026-0010 |
昨日 | |
| 22.0.412 |
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金. 8月 14, 2026 | |
| 22.0.412 | Fixed an issue where the Ramp Generator tool was still usable on disabled ramp parms. |
金. 8月 14, 2026 | |
| 22.0.412 | Fixed a bug where using the Color Editor window to edit a color parm did not propagate that change across multiple selected nodes. |
金. 8月 14, 2026 | |
| 22.0.412 | Some UI cleanup. Restore alternating colours for multicolumn trees/tables. Fix colour flashing when opening/closing tree branches. Fix crash caused by lightmixer/linker trees. |
金. 8月 14, 2026 | |
| 22.0.412 | Fixes an issue with the COP Picker State where it would throw an exception when invoked from a HeightField Clip COP node. |
金. 8月 14, 2026 | |
| 22.0.412 | Added support to provide custom visualization ramp for Cloud Adjust Density Profile SOP node. |
金. 8月 14, 2026 | |
| 22.0.412 | Fixed an issue in the APEX Animate State where accessing the Ragdoll tool from the Radial Menu would then select the wrong icon in the viewport toolbox. |
金. 8月 14, 2026 | |
| 22.0.411 | Fixed a crash that happened when you attempt to undo a geometry channel's pending keyframe. |
木. 8月 13, 2026 | |
| 21.0.807 | Updated the ZibraVDBForHoudini plugin to v1.4.0.0. This changes the file extension from ".zibravdb" to ".cvdb"/".cvdbe" /".cvdbf", depending on the user's license. Old .zibravdb files can still be opened normally. |
木. 8月 13, 2026 | |
| 22.0.411 | Fixed a bug that viewport subdivision surface not updating in the APEX Animate State. |
木. 8月 13, 2026 | |
| 22.0.411 | Fixed a bug where the Include World Translation option on the ML Pose Deserialize node would not work correctly when used with a Joint Group that doesn't include the root joint. |
木. 8月 13, 2026 | |
| 22.0.411 | Removed a scale limit that was set on some of the APEX Rig Builder components. |
木. 8月 13, 2026 | |
| 22.0.411 | Fixed an issue in Curve Animate with Live Update Mode enabled which was creating extra undos during interactive drags. |
木. 8月 13, 2026 | |
| 22.0.411 | Fixed an issue where the Render Gallery didn't fully refresh when saving a hip file for the first time. |
木. 8月 13, 2026 | |
| 22.0.411 | Fixed a bug in the ML Preprocess GSplats TOP, where NAN values could end up on geometry causing the node to error. |
木. 8月 13, 2026 | |
| 22.0.411 | Fixed a bug on the Apex Configure Controls SOP. The graph input parameter names for promote t and r where swapped. |
木. 8月 13, 2026 | |
| 21.0.806 | Actors created during PDG baking now inherit the parents mobility settings. |
水. 8月 12, 2026 | |
| 22.0.410 | Actors created during PDG cooking now take on the same mobility as the parent they are attached to. |
水. 8月 12, 2026 | |
| 22.0.410 | Fixed landscape inputs sometimes not being re-loaded on a recook. |
水. 8月 12, 2026 | |
| 22.0.410 | Updated the FBX SDK to version 2020.3.10. As of this change, vertex color values will be clamped to their valid range of 0.0 to 1.0 on import. In addition, FBX files with UVIndex arrays of a length that exceeds the number of polygon-vertex indices will now have their UV data discarded on import. |
水. 8月 12, 2026 | |
| 22.0.410 | Updated the FBX SDK to version 2020.3.10. This upgrade addresses high severity security vulnerabilities identified in version 2020.3.9 and earlier. Details available here: https://www.autodesk.com/trust/security-advisories/adsk-sa-2026-0010 |
水. 8月 12, 2026 | |
| 22.0.410 | Select video formats can now be used as audio sources. |
水. 8月 12, 2026 | |
| 22.0.410 | Fixed a bug where having multiple character picker panels open could cause edits to the picker layout to be reverted when saving the hip file. |
水. 8月 12, 2026 |