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Houdini Main Changelogs

Houdini 16.0.504.20 Fixed a bug where heightfield procedural was ignoring material assignment via material SOP. 土. 2月 18, 2017
Houdini 16.0.504.17 Fixed a possible crash in the PolyBevel SOP when giving it non-polygon primitives. 水. 2月 15, 2017
Houdini 16.0.504.17 Fixed a bug where the New Autorig Dialog sometimes disappeared behind the main Houdini window. Also fixed a bug where file choosers spawned from the dialog were not interactive. 火. 2月 14, 2017
Houdini 16.0.504.17 Fixed crash where the geometry spreadsheet could have a reference to a non-orphaned cook selection after the deletion of that cook selection's detail. 火. 2月 14, 2017
Houdini 16.0.504.17 Fix displacement expressions in all Material Palette shaders. 火. 2月 14, 2017
Houdini 16.0.504.17 HeightField Quick Shade fixes:

Fixed a bug that resulted in white output in certain conditions. This occurred within HeightField Erode, causing shelf-created terrains to render white.

Fix some conditions in which masking wasn't handled as in the viewport.

Apply textures in world space, as the viewport shader does.

火. 2月 14, 2017
Houdini 16.0.504.17 Decreased emitter radius in crown splash fluid shelf tool from 1.0 to 0.5 to keep the splash from leaving the simulation domain. 火. 2月 14, 2017
Houdini 16.0.504.17 Swapped the meanings of the two Layout -> Distribute menu items, because they were reversed. When 'A'+Shift+dragging to align nodes, if the drag starts on a node, align everything to that node. 火. 2月 14, 2017
Houdini 16.0.504.17 To minimize confusion, the special purpose Flowmap shelves and Make Loop shelf have been removed from the network editor. They are still accessible from the Games Shelf or Viewport when that shelf is present. 火. 2月 14, 2017
Houdini 16.0.504.16 VDB Primitives from Cameras will evaluate the camera at the right frame, not just frame 1. 火. 2月 14, 2017
Houdini 16.0.504.16 Fix to allow diving into HDAs that are configured to save their contents as unlocked when the "Allow Diving into Locked HDAs" option is turned off. 火. 2月 14, 2017
Houdini 16.0.504.15 For expanded HDAs delete scripts from disk when they are removed from the HDA. 月. 2月 13, 2017
Houdini 16.0.504.15 Fix section size calculatons when flattening expanded HDAs. 月. 2月 13, 2017
Houdini 16.0.504.13 Fixed a crash in the RotoShape COP when Feather is on, Fill is set to Open, and there are no points yet. Also fixed a bug where if Fill is set to Hollow, one section of the feather was missing. 土. 2月 11, 2017
Houdini 16.0.504.13 Changed the default viewport material assignment mode from "Not during playback" to "Always" until some kinks can be ironed out of deferred material updates. 土. 2月 11, 2017
Houdini 16.0.504.13 Fixed overly bright specular reflections from environment lights in HQ lighting mode in the viewport. 土. 2月 11, 2017
Houdini 16.0.504.13 Fixed a bug with Terrain rendering in HQ Lighting, and overly bright specular in HQ Lighting in general. 金. 2月 10, 2017
Houdini 16.0.504.13 Terrain Hills shelf now sets a better visualization range so the tops of the hills do not wrap. 金. 2月 10, 2017
Houdini 16.0.504.10 Fixed an uncommon crash in the Boolean SOP. 水. 2月 8, 2017
Houdini 16.0.504.10 Improved LLVM cache behaviour in VEX. This should improve stability of shading computations in mantra, particularly on imported shaders 水. 2月 8, 2017
Houdini 16.0.504.10 Fixed a bug in the HQueue web interface where it would produce "Malformed XMLRPC" errors when viewing a job that recently blocked a client from processing its tasks. 水. 2月 8, 2017
Houdini 16.0.504.10 Fixed an uncommon crash in the Boolean SOP. 水. 2月 8, 2017
Houdini 16.0.504.10 The Principled Shader's transmission color is no longer multiplied by any Cd attribute values. 水. 2月 8, 2017
Houdini 16.0.504.10 Fixed a bug in the Toon Color Shader that occurred right after creating an instance of it. 水. 2月 8, 2017
Houdini 16.0.504.10 Added $ prefix to variable names in Bake Exports VOP to prevent issues with multiple nodes being used in a shader.

Fix old IOR parameter label on Princpled Shader Core.

水. 2月 8, 2017
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