Houdini Main Changelogs

Houdini 16.5.325 Fixed a bug where deep images would fail to write if overscan is enabled. 昨日
Houdini 16.5.325 Fixed a bug where disabling the blurquality setting in mantra might cause packed primitives to stop rendering. 昨日
Houdini 16.5.324 Fixed a bug where in some cases, recooking a node that merges geometry might not re-copy all changed data and might or might not crash. 木. 12月 14, 2017
Houdini 16.5.324 Fixed a bug in the way painted tissue_solver attributes were being multiplied with parameter values. 木. 12月 14, 2017
Houdini 16.5.324 The OpenCL context creation process is now more robust when libraries from an OpenCL driver are not accessible to Houdini. It will now output a warning and under Linux a suggestion to update your LD_LIBRARY_PATH. 木. 12月 14, 2017
Houdini 16.5.324 Fixed a regression where the '-' character was not allowed for agent clip names. 木. 12月 14, 2017
Houdini 16.5.324 When using OSD to render subdivision surfaces in mantra, the patch creation should better reflect the LOD of the mesh on screen. 木. 12月 14, 2017
Houdini 16.5.324 Added a new `hou.Node.removeSpareParms()` to HOM that removes all spare parameters from a node. 木. 12月 14, 2017
Houdini 16.5.324 The Comment parameter on the Parameter VOP in OSL network can be used to define the OSL parameter metadata, such as "[[ int lockgeom=0 ]]". 木. 12月 14, 2017
Houdini 16.5.324 The GL parm tag "Displace Up Vector" now accepts xyz and xzy as menu choices. 木. 12月 14, 2017
Houdini 16.5.323 Fixed a bug that prevented the grain shelf tools (such as Dry Sand) from running twice in a single Houdini session. 水. 12月 13, 2017
Houdini 16.5.323 When importing FBX files via the File SOP:
  • All the objects found in the FBX file are now imported. This should greatly improve the amount of FBX files that can be loaded via the File SOP.
  • The different object transforms found in the FBX files are baked to points, and the normals modified accordingly.
  • A "fbx_node_name" primitive attribute is created in order to be able to identify the FBX object the geometry was created from.
  • The baked FBX transform is added too as point attributes.
  • Custom FBX properties will be converted to primitive attributes.
水. 12月 13, 2017
Houdini 16.5.323 Fixed a rare bug that could cause the indices returned by the agentfindtransformgroup() VEX function to be invalid. 水. 12月 13, 2017
Houdini 16.5.323 Fixed a bug that caused the HQueue Server installation to fail on macOS. 水. 12月 13, 2017
Houdini 16.5.322 Added new handle preferences to control which operation is done for handles showing both rotates and translates or scales and translates. The defaults are set to maintain the same behavior. 火. 12月 12, 2017
Houdini 16.5.322 Added support for splitting instanced geometry into separate mesh components via the unreal_split_instances attribute. See documentation for details. 火. 12月 12, 2017
Houdini 16.5.322 For any ROP File Output nodes and File COP nodes that are created after version 16.5.314 and are set to read/write PNG files, PNG Premultiplication setting should be inspected and changed to reflect the up-to-date interpretation. 火. 12月 12, 2017
Houdini 16.5.322 PNG Premultiplication option labels and the defaults are reverted back to what they were prior to 16.5.314, and the interpretation of those labels are chaged back to what they were originally. That is:
  • When PNG is being loaded into framebuffer, "premult" will multiply RGB by alpha, and "unpremult" will leave RGB alone.
  • When PNG is being saved out to file, "premult" will interpret input framebuffer as having premultiplied RGB and will predivide by alpha. "unpremult" will interpret the framebuffer having RGB that's already predivided (or unassociated by alpha) and write without dividing by alpha.
Updated documentation for vm_image_png_frompremult.
火. 12月 12, 2017
Houdini 16.5.322 Creation time of instances in mantra should be slightly faster. 火. 12月 12, 2017
Houdini 16.5.322 Fix IK bone chains not working with twist affectors if they contained scales. 火. 12月 12, 2017
Houdini 16.5.322 The Bullet solver now allows changing the rotational stiffness of an object during the simulation. 火. 12月 12, 2017
Houdini 16.5.321 Fixed one of the color values in the Infra-Red ramp preset. 月. 12月 11, 2017
Houdini 16.5.321 Fixed a bug in mantra which could cause motion blur to fail when dealing with packed geometry. 月. 12月 11, 2017
Houdini 16.5.321 Fixed a bug where writing TGA or PNG images in COP (via ROP File Output) can cause ghastly vertical lines. 月. 12月 11, 2017
Houdini 16.5.321 Fixed a potential crash rendering geometry visualisers in some situations. 月. 12月 11, 2017