Houdini Main Changelogs

21.0.762

Fixed a bug in the viewport mesh update that could cause a mesh to disappear in LOPs.

月. 6月 29, 2026
21.0.762

Fixed occasional crash quitting gplay by hotkey.

月. 6月 29, 2026
21.0.762

Fixed error that can occur when installing the plugin via the Houdini Engine Plugin Installer shelf tool. Also added missing 3ds Max versions (2026, 2027) to the shelf tool installer.

月. 6月 29, 2026
21.0.762

Fixed bug where the Soft Falloff visualizer would not be on by default after loading a hip file from inside Houdini.

月. 6月 29, 2026
21.0.762

Fixed a bug where there would be a large performance impact in the viewport when displaying many individual text markers

月. 6月 29, 2026
21.0.762

Remove innocuous error "Invalid instance property name: rendervisibility" when applying Render Visibility property on instances.

月. 6月 29, 2026
21.0.759

Fix an attribute error raised in advanced mode in Dynamic Motion.

金. 6月 26, 2026
21.0.759

Fixed a bug where bezier curves wouldn't update properly when the Tessellation Level of Detail display option is changed

金. 6月 26, 2026
21.0.759

The dsmpixel() function should now work with deep OpenEXR images that have a data window set.

金. 6月 26, 2026
21.0.759

Fixed a bug that could cause light category link information to be dropped when updating object properties or primvars on curves, points, and volumes. This could lead to incorrect lighting across subsequent renders or scene updates.

金. 6月 26, 2026
21.0.759

Fixed flipped texture on rectangle light when spread is enabled.

金. 6月 26, 2026
21.0.759

Fixed a crash when applying volume light on invalid volumes with no field data.

金. 6月 26, 2026
19.5.1752

Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform.

金. 6月 26, 2026
20.0.1479

Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform.

金. 6月 26, 2026
20.5.1007

Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform.

金. 6月 26, 2026
21.0.758

Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform.

木. 6月 25, 2026
21.0.758

Fix vectors for custom attribute visualizers displaying incorrectly on MacOS

木. 6月 25, 2026
21.0.758

The PolyCut SOP now preserves point and vertex groups when cutting polygons.

木. 6月 25, 2026
21.0.758

Fixed an bug where there could be depth compositing issues in the viewport when drawing bboxes to substitute instances exceeding the polygon limit

木. 6月 25, 2026
20.5.1005

Fixed a bug with displaying render delegate output when it used the Hydra AOV buffer interface and couldn't background render.

水. 6月 24, 2026
21.0.757

Fixed a bug where some primitives could fail to draw in scenes with gsplats

水. 6月 24, 2026
21.0.757

Lowered sesinetd DNS cache lifetime to improve sesinetd migrations.

水. 6月 24, 2026
21.0.757

Fixed a bug in the SOP Import LOP where authoring material bindings with the 'usdmaterialpath' attribute produced material bindings on field primitives rather than their parent Volume primitive.

水. 6月 24, 2026
21.0.757

Fixed a bug with the SOP Create LOP's auto-fill material button where materials were assigned to field prims rather than their parent Volume prim

水. 6月 24, 2026
21.0.756

Fixed flickering rendering artifacts at edges of volume primitives

火. 6月 23, 2026