Houdini Main Changelogs
| 21.0.566 | Fixed a bug causing $HIP, $HIPFILE, and $HIPNAME to not properly update when calling hou.hipFile.saveAndIncrementFileName() during the first name bump (e.g. name.hip -> name1.hip). |
昨日 | |
| 21.0.566 | Fixed a bug introduced in 21.0.548 that would cause render delegates to be created twice in rapid succession. |
昨日 | |
| 21.0.565 | Fixed an issue where PCG nodes would not update the number of inputs when an HDA changes in Session Sync. |
日. 12月 14, 2025 | |
| 21.0.563 | Fix erroneous cook error in Joint Deform and Bone Deform SOP nodes when the input geometry's position attribute is in 64-bit precision, or if a deforming attribute's precision changes on the next cook. |
金. 12月 12, 2025 | |
| 21.0.563 | Fixed a crash when using the Noise<Float,Float> apex node. |
金. 12月 12, 2025 | |
| 21.0.563 | Fixed a bug where selections on primitive instances would continue displaying after being cleared |
金. 12月 12, 2025 | |
| 21.0.562 | Fixed a bug in the RBD Bullet Solver SOP's constraint breaking "At Frame" which would ignore the specified constraint names. |
金. 12月 12, 2025 | |
| 21.0.563 | Add an option to tabbed multiparms and ramps that allows them to receive UI-only changes to their parameter callbacks. |
金. 12月 12, 2025 | |
| 21.0.563 | Fixed a bug when stitching deep images that had a data window that included overscan or cropped data. This also affected the itilestitch command line tool. |
金. 12月 12, 2025 | |
| 21.0.563 | Fix the scene graph layers pane to resolve layers using the current stage's asset resolver context, so the resolved layers being displayed will match the layers resolved on the stage. |
金. 12月 12, 2025 | |
| 21.0.562 | Muscle Tension Lines Activate SOP viewer state improvements.
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木. 12月 11, 2025 | |
| 21.0.562 | Fixed the "Import SOP Nodes" button on the APEX Graph SOP. It now properly sets up connections between the imported SOP verbs. |
木. 12月 11, 2025 | |
| 21.0.562 | Fixed a bug where some pick ID render passes wouldn't respect the option to ignore backfaces |
木. 12月 11, 2025 | |
| 20.5.810 | The size of the HUSD_Imaging and XUSD_ImagingEngine::Parameters objects have changed. This may affect some HDK plugins that use these classes and thus require a recompilation. |
木. 12月 11, 2025 | |
| 20.5.810 | Houdini clone processes are now able to work with Storm-like renderers (immediate mode rendering with OpenGL). Storm still does not appear in the list of available clone renderers, but custom render delegates with similar designs can now be used with clones. |
木. 12月 11, 2025 | |
| 21.0.562 | Houdini clone processes are now able to work with Storm-like renderers (immediate mode rendering with OpenGL). Storm still does not appear in the list of available clone renderers, but custom render delegates with similar designs can now be used with clones. |
木. 12月 11, 2025 | |
| 21.0.562 | Add support for overriding file parameters of MaterialX Image nodes in the Vulkan viewport |
木. 12月 11, 2025 | |
| 21.0.562 | In the Rig Tree pane, added right-mouse menu option to "Copy as Full Path". |
木. 12月 11, 2025 | |
| 21.0.562 | Fixed bugs in the skel::EvaluateMotionClip and skel::EvaluateMotionClipArray APEX callbacks that would cause the output to evaluate incorrectly on evaluations after the first. |
木. 12月 11, 2025 | |
| 21.0.562 | Fixed a bug where many tools in the animate state would be slightly delayed in applying their effect while posing. |
木. 12月 11, 2025 | |
| 21.0.561 | pic, picni, and res expression functions are documented as being old-COPs only. |
水. 12月 10, 2025 | |
| 21.0.561 | Fixed a bug where geomprop readers on materials assigned to geom subsets would fail to read arbitrarily named primvars in offline renders. |
水. 12月 10, 2025 | |
| 21.0.561 | Fixed bug in SOP GLTF Animation Import that would cause a skeletal animation to import incorrectly when the skeleton contained a mix of animated joints with transforms defined by individual TRS components and static joints with transforms defined by matrices. |
水. 12月 10, 2025 | |
| 21.0.561 | The Karma LOP will now respect the usedicingcamera toggle. |
水. 12月 10, 2025 | |
| 21.0.561 | Fixed a bug where cryptomatte layers would have broken data around tile boundaries when using husk's auto-tile feature. |
水. 12月 10, 2025 |