Houdini Main Changelogs
| 21.0.762 | Fixed a bug in the viewport mesh update that could cause a mesh to disappear in LOPs. |
月. 6月 29, 2026 | |
| 21.0.762 | Fixed occasional crash quitting gplay by hotkey. |
月. 6月 29, 2026 | |
| 21.0.762 | Fixed error that can occur when installing the plugin via the Houdini Engine Plugin Installer shelf tool. Also added missing 3ds Max versions (2026, 2027) to the shelf tool installer. |
月. 6月 29, 2026 | |
| 21.0.762 | Fixed bug where the Soft Falloff visualizer would not be on by default after loading a hip file from inside Houdini. |
月. 6月 29, 2026 | |
| 21.0.762 | Fixed a bug where there would be a large performance impact in the viewport when displaying many individual text markers |
月. 6月 29, 2026 | |
| 21.0.762 | Remove innocuous error "Invalid instance property name: rendervisibility" when applying Render Visibility property on instances. |
月. 6月 29, 2026 | |
| 21.0.759 | Fix an attribute error raised in advanced mode in Dynamic Motion. |
金. 6月 26, 2026 | |
| 21.0.759 | Fixed a bug where bezier curves wouldn't update properly when the Tessellation Level of Detail display option is changed |
金. 6月 26, 2026 | |
| 21.0.759 | The dsmpixel() function should now work with deep OpenEXR images that have a data window set. |
金. 6月 26, 2026 | |
| 21.0.759 | Fixed a bug that could cause light category link information to be dropped when updating object properties or primvars on curves, points, and volumes. This could lead to incorrect lighting across subsequent renders or scene updates. |
金. 6月 26, 2026 | |
| 21.0.759 | Fixed flipped texture on rectangle light when spread is enabled. |
金. 6月 26, 2026 | |
| 21.0.759 | Fixed a crash when applying volume light on invalid volumes with no field data. |
金. 6月 26, 2026 | |
| 19.5.1752 | Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform. |
金. 6月 26, 2026 | |
| 20.0.1479 | Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform. |
金. 6月 26, 2026 | |
| 20.5.1007 | Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform. |
金. 6月 26, 2026 | |
| 21.0.758 | Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform. |
木. 6月 25, 2026 | |
| 21.0.758 | Fix vectors for custom attribute visualizers displaying incorrectly on MacOS |
木. 6月 25, 2026 | |
| 21.0.758 | The PolyCut SOP now preserves point and vertex groups when cutting polygons. |
木. 6月 25, 2026 | |
| 21.0.758 | Fixed an bug where there could be depth compositing issues in the viewport when drawing bboxes to substitute instances exceeding the polygon limit |
木. 6月 25, 2026 | |
| 20.5.1005 | Fixed a bug with displaying render delegate output when it used the Hydra AOV buffer interface and couldn't background render. |
水. 6月 24, 2026 | |
| 21.0.757 | Fixed a bug where some primitives could fail to draw in scenes with gsplats |
水. 6月 24, 2026 | |
| 21.0.757 | Lowered sesinetd DNS cache lifetime to improve sesinetd migrations. |
水. 6月 24, 2026 | |
| 21.0.757 | Fixed a bug in the SOP Import LOP where authoring material bindings with the 'usdmaterialpath' attribute produced material bindings on field primitives rather than their parent Volume primitive. |
水. 6月 24, 2026 | |
| 21.0.757 | Fixed a bug with the SOP Create LOP's auto-fill material button where materials were assigned to field prims rather than their parent Volume prim |
水. 6月 24, 2026 | |
| 21.0.756 | Fixed flickering rendering artifacts at edges of volume primitives |
火. 6月 23, 2026 |