Houdini Main Changelogs
| 21.0.696 | Fix undo regressions introduced from 22.0.288 due to the introduction of HOUDINI_UNDO_IDLE_TIMEOUT. |
金. 4月 24, 2026 | |
| 20.5.943 | Added a Cache Current Frame Only caching mode to the SOP Crowd Import LOP |
木. 4月 23, 2026 | |
| 21.0.695 | Added a Cache Current Frame Only caching mode to the SOP Crowd Import LOP |
木. 4月 23, 2026 | |
| 21.0.695 | Fixed a bug in the APEX Animate state where removing a constraint would cause the scene to freeze up if the constraint was not animated on every layer. |
木. 4月 23, 2026 | |
| 21.0.695 | Fixed a bug where Live Render LOPs inside subnetworks could cause Houdini to crash. |
木. 4月 23, 2026 | |
| 21.0.694 | The Vellum and Otis solvers now handle negative frame numbers without a slowdown from rebuilding internal collision detection data structures. |
水. 4月 22, 2026 | |
| 20.5.942 | Fixed a bug where meshes could flicker in the viewport, when being drawn with a color visualizer |
水. 4月 22, 2026 | |
| 21.0.694 | Fixed a bug where meshes could flicker in the viewport, when being drawn with a color visualizer |
水. 4月 22, 2026 | |
| 20.5.942 | Fixed a bug where per-vertex decorations wouldn't be drawn |
水. 4月 22, 2026 | |
| 21.0.694 | Fixed a bug where per-vertex decorations wouldn't be drawn |
水. 4月 22, 2026 | |
| 21.0.694 | Fix crashes when using the Bake/Reduce channels dialog. |
水. 4月 22, 2026 | |
| 20.5.942 | Fix crash that could occur when applying a detail Cd attribute to instanced prims |
水. 4月 22, 2026 | |
| 21.0.694 | XPU: Fixed Time Offset Map effect in Physical Lens Shader. Previously the effect was completely ignored due to applying time offset incorrectly. |
水. 4月 22, 2026 | |
| 21.0.694 | Backported USD fix for rare issue with Windows disk access. |
水. 4月 22, 2026 | |
| 21.0.694 | Backported USD fix for material assignment being dropped on nested instances. |
水. 4月 22, 2026 | |
| 21.0.693 | Fixed a bug with instancing diced mesh where an instance that's very close to camera may be incorrectly determined to be offscreen and passed over for best candidate for dicing. |
火. 4月 21, 2026 | |
| 21.0.693 | Fixed a bug with instancing diced mesh where an instance that's very close to camera may be incorrectly determined to be offscreen and passed over for best candidate for dicing. |
火. 4月 21, 2026 | |
| 21.0.693 | Add a new display option named "Instanced Light Limit", used to set a maximum count for instanced lights drawn in the viewport, which is separate from the normal light count. |
火. 4月 21, 2026 | |
| 20.5.941 | Fixed incorrect enum class check in GeometryViewportSettings.guideFontSize. |
火. 4月 21, 2026 | |
| 21.0.693 | Fixed incorrect enum class check in GeometryViewportSettings.guideFontSize. |
火. 4月 21, 2026 | |
| 21.0.693 | Fixed bugs where the Cd attribute would display incorrectly for packed fragments and packed primitives |
火. 4月 21, 2026 | |
| 21.0.692 | Backport for r535353 Paint Instances LOP: Fixed bug where adding an asset to the prototypes from a Fetch datasource would throw an error because it tries to connect an input to a node with no inputs |
モン. 4月 20, 2026 | |
| 21.0.692 | Collections in the Scene Graph Details and parm menus are now searched for using the collections path preference rather than a hardcoded "/collections" |
モン. 4月 20, 2026 | |
| 21.0.692 | Fixed issues with the Muscle Tension Lines SOP undo and deletion. Undoing a stroke will now return to the line drawing cursor. Also fixed bugs with Muscle Tension Lines SOP not reliably showing bones and the line ID not displaying when the parameter is first turned on. Additionally, clicking on a tab in the parameter pane now selects the corresponding line in the viewer state. |
モン. 4月 20, 2026 | |
| 21.0.692 | Fixed a bug in the Otis Muscle and Tissue Configure SOP when using Target Shapes. The node no longer errors if muscletension isn't one of the specified Activation Attributes. |
モン. 4月 20, 2026 |