Houdini Main Changelogs

Houdini 18.5.711 Version 2:
  • UE5: Fixed "double cooking" issue when instantiating a new HDA by dragging it on the viewport (UE5 specific). Like in UE4, the HDA is only cooked after being dropped.
金. 9月 24, 2021
Houdini 18.5.711 Fixed a bug in the Fur SOP that prevented the guide shader from reading attributes from the guide geometry in some situations. 金. 9月 24, 2021
Houdini 18.5.711 Fixed a bug with file caching of a minimal pyro simulation to disk when Save in Background is enabled. 金. 9月 24, 2021
Houdini 18.5.711 Fixed an issue with pdgcmd.printlog(..) throwing an exception on some OS X systems when determining the system locale. 金. 9月 24, 2021
Houdini 18.5.711 New methods were added to hou.SceneGraphTree which may require some plugins to be recompiled. 金. 9月 24, 2021
Houdini 18.5.711 Added default implementation to OP_Node::getOpTypeID and OP_Node::getOpType which were previously pure virtuals. 金. 9月 24, 2021
Houdini 18.5.711 Fix a crash that could occur when creating VOP nodes with a Type Properties dialog open. 金. 9月 24, 2021
Houdini 18.5.711 Added new methods to hou.SceneGraphTree for getting and setting the list of expanded primitive paths. 金. 9月 24, 2021
Houdini 18.5.711 Fixed a bug that was causing sesinetd.options to not work on Windows platforms. 金. 9月 24, 2021
Houdini 18.5.709 Fixed a crashe when prim path is an empty string in a USD VEX function. 水. 9月 22, 2021
Houdini 18.5.708 Houdini Engine tools will now be able to instantiate with HDA, Terrain, Tilemap, and other input types. 火. 9月 21, 2021
Houdini 18.5.708
  • Fixed Wrong tooltip on Landscape Input "Update Landscape Data"
火. 9月 21, 2021
Houdini 18.5.707 Fixed UI curve issues:
  • Fixed an issue where the curve UI with Retina display were not properly properly raycasted to the screen
  • Fixed an issue where toggling between the Add and Edit modes really fast would result in a broken UI state with both Add and Edit.
月. 9月 20, 2021
Houdini 18.5.707 The custom output parameter on the ROP Fetch TOP can now be set to a space- separate list of parm names, instead of just a single parameter. This makes it possible to cook a chain of ROPs where multiple nodes have a non-standard output parm name. 月. 9月 20, 2021
Houdini 18.5.707 Fixed issue with 'uint' and 'uint64' types in the USD shader translator. 月. 9月 20, 2021
Houdini 18.5.704 Fixed an issue where resources created by NodeSync (i.e. materials) would be met by a null ref error. 金. 9月 17, 2021
Houdini 18.5.704 Fixed a macOS-only bug where the HDK Makefile.osx file contained bad __MBSD_TARGET_VERSION__ tokens that prevented the file from successfully building plugins. 金. 9月 17, 2021
Houdini 18.5.704 Fixed a bug in Chain SOP resulting in the Piece Rotation being ignored when the Mode is set to Deform Between Pivots. 金. 9月 17, 2021
Houdini 18.5.704 Adding option APIKeyFile as a replacement for HOUDINI_API_KEY_FILE in hserver. On windows the location of houdini.env is different for hserver since its run as a service. This makes it difficult to change options and isnt immediately obvious hserver uses a different houdini.env. To fix this APIKeyFile in houdini ini file should be used to specify an API key file. This option can point to the same file as HOUDINI_API_KEY_FILE. 金. 9月 17, 2021
Houdini 18.5.704 Removed bendfactor for Unity versions 2020 and up because it is deprecated. 金. 9月 17, 2021
Houdini 18.5.704 Fixed bug where the motion path handle accessed an uninitialized member. 金. 9月 17, 2021
Houdini 18.5.704 Adding command line options `--storage-location` and options file `storageLocation` to optionally set the persistent storage location used by hserver. 金. 9月 17, 2021
Houdini 18.5.704
  • Fixed an issue where Mac is unable to select .Bgeo or .bgeo.sc files when attempting to load bgeo
  • Fixed a number of errors and potential errors after issuing an undo command.
金. 9月 17, 2021
Houdini 18.5.704
  • Create UI_Manager prior to creating the Qt app for hstats. Fixes crashes on MacOS/Linux.
金. 9月 17, 2021
Houdini 18.5.703 Fixing an issue where hkey would auto logout the user. 木. 9月 16, 2021