Houdini Main Changelogs
| 21.0.738 | Fixed a bug in karma CPU where volumes with velocity blur (under Lattice Deformation mode) would fail to render when using orthographic camera whose direction is axis-aligned. |
昨日 | |
| 21.0.738 | Updated the Texture Mask Paint state to make it is easier to use with custom HDAs. |
昨日 | |
| 21.0.738 | Fixed a possible crash when applying displacement to degenerate curve mesh with zero curves. |
昨日 | |
| 21.0.738 | Fixed a Python error that is raised by the GLTF Hierarchy node when importing a glTF file that has Unicode characters in the imported scene's node names. |
昨日 | |
| 21.0.738 | Fixed a bug on the multiik component where the rigid toggle would break the rig when used. |
昨日 | |
| 21.0.737 | Internal update to how we validate logins through hkey. |
木. 6月 4, 2026 | |
| 21.0.736 | Fixed a bug where "Override Curve Basis" parameter in Karma Render Settings LOP is set to invalid expression upon creation. |
水. 6月 3, 2026 | |
| 21.0.735 | Fixed a bug with PDG networks cooked from HAPI not running in-process HDA Processor or ROP Fetch work items. |
火. 6月 2, 2026 | |
| 21.0.735 | Updated the USD library to incorporate a number of fixes related to rendering USD scenes:
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火. 6月 2, 2026 | |
| 21.0.735 | Fixed faceting issue with COP Preview Material in non MikkT mode where the material was incorrectly overwriting the input geometry normal attribute that caused the faceting issue. |
火. 6月 2, 2026 | |
| 21.0.734 | Updated the ZibraVDBForHoudini plugin to v1.3.3.0. This adds support for Solaris workflows including a new LOP ZibraVDB Import node to bring ZibraVDB volumes directly into the LOP network, a ZibraVDB USD Asset Resolver which decompresses ZibraVDB grids into OpenVDB on the fly, and a ZibraVDB Output Processor which links imported ZibraVDB files into a USD file on export (using the USD ROP node). |
月. 6月 1, 2026 | |
| 21.0.734 | Add getVKProjectionMatrix() function to GR_Uniforms, to get the projection matrix with GL-to-VK correction applied |
月. 6月 1, 2026 | |
| 21.0.731 | Fixed bug where applying preferences dirtied the current session. |
金. 5月 29, 2026 | |
| 20.5.979 | Fixed an HQueue bug where the client failed to send job output to the server if the output contained a character prohibited by the XML RPC specification. |
金. 5月 29, 2026 | |
| 21.0.731 | Fixed an HQueue bug where the client failed to send job output to the server if the output contained a character prohibited by the XML RPC specification. |
金. 5月 29, 2026 | |
| 20.5.979 | Fix python exception about RebuildException. |
金. 5月 29, 2026 | |
| 21.0.731 | Fixed crash in the Attribute Copy SOP when using vertex groups with no vertices. |
金. 5月 29, 2026 | |
| 21.0.730 | Fixed double-clicking behaviour in the animation editor.
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木. 5月 28, 2026 | |
| 21.0.729 | Otis Muscle and Tissue Configure SOP now has warnings if your incoming muscle or tissue geometry has a `tiny_tets` group. |
水. 5月 27, 2026 | |
| 21.0.729 | Fixed a bug in Otis Muscle and Tissue Configure SOP where targetshapes were blended with the starting position of muscles instead of the tpose. This bug was most evident if the starting position was rotated 180 degrees relative to the t-pose. Any Otis simulation utilising target shapes with the starting position transformed from tpose will have different results to before. |
水. 5月 27, 2026 | |
| 21.0.729 | Fixed potential errors drawing curve guide geos after hiding a node and making it visible again, due to an incomplete update |
水. 5月 27, 2026 | |
| 21.0.728 | Fixed a bug in Poly Split 2.0 SOP where vertex UV attributes become distorted where polygons are split. |
火. 5月 26, 2026 | |
| 20.5.976 | Fixed a bug in Poly Split 2.0 SOP where vertex UV attributes become distorted where polygons are split. |
火. 5月 26, 2026 | |
| 20.5.976 | Fixed a bug in Poly Split 2.0 SOP where vertex UV attributes become distorted where polygons are split. |
火. 5月 26, 2026 | |
| 21.0.728 | Fixed a bug in Poly Split 2.0 SOP where vertex UV attributes become distorted where polygons are split. |
火. 5月 26, 2026 |