Houdini Main Changelogs

Houdini 17.0.468 Fixed a bug that caused incorrect warnings about variables written to by trace() and gather() functions when the shader was compiled for IPR. This caused bad warnings in the skin shader when rendering in IPR. 昨日
Houdini 17.0.467 Unity plugin: GameObject name is correctly set for attribute 'unity_input_mesh_name' when using scene objects as inputs. Project path is used if using a prefab.

Also enabling by default the Transfom Change Triggers Cook global plugin setting.

土. 1月 19, 2019
Houdini 17.0.466 Fixed a crash that sometimes occurred when deleting a folder in the Pose Library's tree view. 金. 1月 18, 2019
Houdini 17.0.466 Fixed bug where exporting a movie from mplay did not respect the audio track offset. 金. 1月 18, 2019
Houdini 17.0.466 Fixed orientation of Finger/Toe bones to make straight. 金. 1月 18, 2019
Houdini 17.0.466 Fixed a bug in the Alembic SOP that prevented it from reading an Alembic archive from an HDA section. 金. 1月 18, 2019
Houdini 17.0.465 Fix update problem when nodes are renamed for expressions containing relative paths that span across the root path "/". 木. 1月 17, 2019
Houdini 17.0.465 Radial menus are now disabled when the hou.ui module is unavailable. 木. 1月 17, 2019
Houdini 17.0.465 Fix Pose Space Deform pane bug where not all shape rows were created if the pane size was not large enough to show them all. 木. 1月 17, 2019
Houdini 17.0.464 Fixed a bug in the Alembic ROP that prevented it from respecting "abc_userProperties" and "abc_userPropertiesMetadata" attributes on Alembic primitives representing transform nodes. 水. 1月 16, 2019
Houdini 17.0.464 Fixed network editor bug preventing diving into a locked asset instance whose dive target was not a network. 水. 1月 16, 2019
Houdini 17.0.464 Fixed a bug in the Packed Geometry's geometryid intrinsic that failed to ensure the shared geometry was loaded before inspecting it. 水. 1月 16, 2019
Houdini 17.0.464 Fixed an HQueue bug where jobs that executed the onChildError property became abandoned. 水. 1月 16, 2019
Houdini 17.0.464 Added a new VEX function, agentclipchannelnames(), which provides a list of the channel names in an agent's clip. 水. 1月 16, 2019
Houdini 17.0.464 Fixed a bug in the Bullet solver where velocities computed for animated static objects were incorrect when the Time Scale parameter was being used. 水. 1月 16, 2019
Houdini 17.0.464 Reverted to OptiX 5.1.0 for denoising in order to restore compatibility with Turing GPUs. Those using Turing GPUs and having issues with the denoiser are advised to re-download OptiX libraries (via Render menu). 水. 1月 16, 2019
Houdini 17.0.464 Further improvements to sample 3DxWare Windows driver configuration files after consulting with 3D Connexion. 水. 1月 16, 2019
Houdini 17.0.463 Fixed a bug with SOP Merge Field that ignored DOP field's position data. 火. 1月 15, 2019
Houdini 17.0.463 Switching viewport node contents are now reflected in the SpaceMouse Enterprise LCD screen on Windows. 火. 1月 15, 2019
Houdini 17.0.463 Fix sample 3DxWare configuration files so that they are compatible with the latest 3DxWare drivers on Windows. 火. 1月 15, 2019
Houdini 17.0.463 Fix for parts of the maya plugin menu disappearing on some older versions of Maya 月. 1月 14, 2019
Houdini 17.0.463 Fix crash when deleting PoseSpaceDeform SOP nodes on OSX. 月. 1月 14, 2019
Houdini 17.0.463 Fixed a macOS-only bug in the Pose-Space Deform tool where the ON/OFF switcher button occassionally disappeared. 月. 1月 14, 2019
Houdini 17.0.463 glTF importer now supports loading geometry without indices. 月. 1月 14, 2019
Houdini 17.0.460 When converting heightfields to Landscape, is it now possible to force a heightfield's mask values to be converted in the [0 1] range by creating the "unreal_unit_landscape_layer" primitive/detail integer attribute and setting its value to 1. 金. 1月 11, 2019