Houdini Main Changelogs

Houdini 17.5.321 Fixed error message on schedulers when there is an empty file dependency parm. 木. 7月 18, 2019
Houdini 17.5.321 Package - Extend support for HOUDINI path variables
  • Package now supports all documented Houdini path variables
木. 7月 18, 2019
Houdini 17.5.321 Python State - Select Objects without entering their State
  • Added support for volatile selection in object mode
  • onSelection now called with existing selection at startup
木. 7月 18, 2019
Houdini 17.5.320 Improvement to file dependencies - attempt to resolve paths using HOUDINI_PATH if path is not absolute. For example an HDA dependency for an hdaprocessor can be specified as otls/myasset.hda instead of $HIP/otls/myasset.hda. This is necessary for file dependencies to work when a TOP network is itself part of a digital asset.

HDAProcessor executable now sets otl_search_path to be the value of $PDG_TEMP. This fixes resolution of nested hdas references when all referenced hdas are present in $PDG_TEMP.

水. 7月 17, 2019
Houdini 17.5.320 Restored HDA pooling jobparm to localscheduler TOP node.

Clean up of Tractor binding code and minor error handling fix.

水. 7月 17, 2019
Houdini 17.5.320 The Extract Transform SOP now produces warnings instead of erroring out when some pieces are not present in the target geometry. 水. 7月 17, 2019
Houdini 17.5.320 When building extended info for Point VDBs, do not use dynamic_cast, so that VDBs built by thirdparty nodes will work. 水. 7月 17, 2019
Houdini 17.5.320 Fixed a couple viewport issues (the wireframe skeleton not being displayed, and a drop in playback performance) for agents with a cached pose but no assigned clips. 水. 7月 17, 2019
Houdini 17.5.320 Improved the performance of hou.crowds.replaceAgentDefinitions(), which is now multithreaded. 水. 7月 17, 2019
Houdini 17.5.320 Allow selecting an instancer that is the output of another asset when doing Set to Selection, in order to specify a direct connection from the output object 水. 7月 17, 2019
Houdini 17.5.320 Fix bugs in matrix explode/crack code for matrices which have shears when using a transform order that has rotates before scales. 水. 7月 17, 2019
Houdini 17.5.320 Fix bugs in matrix explode/crack code for matrices which have shears when using a transform order that has rotates before scales. 水. 7月 17, 2019
Houdini 17.5.320 Fixed bug with the rotate tool where the undrawn tumble sphere was still interfering with the picking of other handle widgets in ortho viewports. 水. 7月 17, 2019
Houdini 17.5.319 Improvements to topfetch node. topfetch now reports the workitems of the fetched network instead of only result data. The topfetch TOP node items are deserialized copies of the items from the output node of the fetched network.

jsoninput TOP node now has a Deserialize Work Item mode for creating work items from JSON descriptions such as those generated by jsonoutput.

火. 7月 16, 2019
Houdini 17.5.319 Fixed bug with potential long IFD generation times for large shader networks in /mat. 火. 7月 16, 2019
Houdini 17.5.319 Fixed bug with the select state cursor not updating to reflect the current selection rule. 火. 7月 16, 2019
Houdini 17.5.319 * Fixing some bugs involving the code paths for UV Flatten when input

layout and/or boundary shapes were to be preserved. This may slightly affect the flattening of some islands and in some (likely uncommon) cases potentitally affect the layout.
火. 7月 16, 2019
Houdini 17.5.319 * Fixing some bugs involving the code paths for UV Flatten when input layout and/or boundary shapes were to be preserved.

* Optimized re-flattening for "unpacked" islands. Previously all the sub-islands carved out a of a layout island would get re-flattened by each change. Now, only the ones that are truly affected are.

火. 7月 16, 2019
Houdini 17.5.315 Only add DETACHED_PROCESS for sharedserver jobs on Windows 7 or earlier

Minor fix to pdgcmd.reportResultData for multicall results

木. 7月 11, 2019
Houdini 17.5.315 Fixed a regression introduced in 17.5.301 where object hda assets had to be synced twice when an input was connected, and parm animation in DG mode was not updating 木. 7月 11, 2019
Houdini 17.5.315 Fix H17 regression where Houdini crashes on exit after a Composite View pane has opened. 木. 7月 11, 2019
Houdini 17.5.314 Fixed a potential crash when accessing agent primitives that were loaded from disk, when multiple threads attempted to access the same agent (e.g. via VEX functions). 水. 7月 10, 2019
Houdini 17.5.314 Fix load warnings for Muscle OBJ nodes. 水. 7月 10, 2019
Houdini 17.5.314 Fixed a bug in HDA Processor where the non-default parameter values of the selected template node were not being applied to the HDA Parameters in the HDA Processor. 水. 7月 10, 2019
Houdini 17.5.313 Fixed a viewport crash when an update ends early due to a redraw timeout, and the viewport attempts to draw one of the primitives with an update pending. 火. 7月 9, 2019