Houdini Main Changelogs

20.0.683

Fix a python error in the Curve-2.0 state that could occur in orient mode if there was an existing "orient" attribute on the input geometry.

金. 4月 19, 2024
20.0.683

Fix a bug in the Curve-2.0 SOP where the orient attribute would not be updated if it existed on the input geometry to the SOP.

金. 4月 19, 2024
20.0.683

Fix a python error in the Curve-2.0 state that could occur when chaining multiple curve nodes together and deleting several in the chain at once.

金. 4月 19, 2024
20.0.683

Added work item labels as a column in the task graph table.

金. 4月 19, 2024
19.5.956

Fixed an issue where nested prim patterns were not properly propagating time-varying status from child to parent.

金. 4月 19, 2024
19.5.956

Added a %foreach auto-collection that runs a sub-pattern for each prim that matches a primary pattern.

金. 4月 19, 2024
20.0.683

Added a %foreach auto-collection that runs a sub-pattern for each prim that matches a primary pattern.

金. 4月 19, 2024
19.5.955

Fixed a potential crash in Edit Material Network LOP when loading shaders.

木. 4月 18, 2024
20.0.682

Fixed loading of the viewer Draw Time and Geometry Info display options from hip files.

木. 4月 18, 2024
20.0.681

Changed HAPI_ThriftServerOptions::timeoutMs default from 3000 to 30000.

水. 4月 17, 2024
20.0.681

VEX warnings and errors generated by warning() and error() in SOPs will no longer have an extra "Vex error:" but just report the error directly, saving space an avoiding confusion when warnings are reported as errors.

水. 4月 17, 2024
20.0.681

Fixed a warning in the IPR pickpixel.py script, which triggered by ctrl+ left clicking on a pixel in the IPR window.

水. 4月 17, 2024
20.0.680

Fix Channel SOP crash when trying to load into unsupported array attributes.

火. 4月 16, 2024
20.0.680

Added support for 3ds Max 2025.

火. 4月 16, 2024
19.5.953

Fixed an issue with custom tags not working correctly with ROP Fetch TOP. Output files were always using the first tag in the custom tag list, instead of the tag that matches the corresponding output parameter.

火. 4月 16, 2024
19.5.953

Fixed a crash when the Layer Replace LOP tries to replace a sublayer on the stage root layer.

火. 4月 16, 2024
19.5.953

When a relationship from a USD API schema is added as a parameter to an Edit Properties LOP, setting the relationship now applies the API schema, as was already happening for attributes from API schemas.

火. 4月 16, 2024
20.0.680

Fixed a crash when the Layer Replace LOP tries to replace a sublayer on the stage root layer.

火. 4月 16, 2024
20.0.680

Fixed a bug where the launcher would not clear the task bar progress indicator when an install had finished.

火. 4月 16, 2024
20.0.679

Fixed a bug with the dirty and cook (shift+v) operation having no effect on a TOP subnetwork with node errors.

月. 4月 15, 2024
20.0.679

Fixed bugs where the Edit SOP did not apply the falloff for an attribute distance metric when the soft radius was 0.

月. 4月 15, 2024
20.0.676

Fixed a bug where modifying displacement shader parameter may fail to redice object in IPR. This bug was introduced in 20.0.666.

金. 4月 12, 2024
20.0.676

Fixed a bug where mostly opaque surface could sometimes prevent rays from continue tracing against the rest of the scene, which could manifest as holes in the alpha channel.

金. 4月 12, 2024
20.0.676

Added a method hou.SceneViewer.resetViewportCamera which is the equivalent of the "Reset Native Viewport Camera" entry in the viewport camera menu.

金. 4月 12, 2024
20.0.676

Fixed a bug where N AOV would erroneously output geometry normals when the mesh has uniform/per-primitive normals.

金. 4月 12, 2024