Houdini Main Changelogs
| 21.0.701 | Fixed bugs editing sticky note text containing newlines. |
昨日 | |
| 20.0.1421 | Added environment variable KARMA_ALBEDO_AOV_DIFFUSE which can be set to 1 to force built-in albedo AOV to output albedo of just diffuse BSDF components instead of every BSDF. |
昨日 | |
| 21.0.701 | Fixed a bug in Poly Extrude 2.0 SOP where the "Copy Edge Group" toggle was having no effect. |
昨日 | |
| 21.0.701 | Fixed a bug in Poly Extrude 2.0 SOP where the "Copy Edge Group" toggle was having no effect. |
昨日 | |
| 21.0.700 | Removed dead code from PCG files. |
火. 4月 28, 2026 | |
| 21.0.700 | Fixed an issue where baked objects could be deleted if baking a landscape. |
火. 4月 28, 2026 | |
| 21.0.700 | Fixes geometry light emission evaluation when kma_roundededge shader is wired in. Previously the kma_roundededge shader was not invoked on emission evaluation for geometry light. |
火. 4月 28, 2026 | |
| 21.0.699 | Folder parameters no longer expanded by default. |
月. 4月 27, 2026 | |
| 21.0.699 | Removed input merge ndoes when HDA is deleted. |
月. 4月 27, 2026 | |
| 21.0.699 | Fixed an issue with the Python Script TOP always copying input files to outputs files during the cook stage, even when the node itself is set to evaluate during the work item generation stage. |
月. 4月 27, 2026 | |
| 21.0.699 | Additional fix to the bug (from 21.0.693) where an instance that's very close to camera may be incorrectly determined to be offscreen and passed over for best candidate for dicing. |
月. 4月 27, 2026 | |
| 21.0.696 | Fix undo regressions introduced from 22.0.288 due to the introduction of HOUDINI_UNDO_IDLE_TIMEOUT. |
金. 4月 24, 2026 | |
| 20.5.943 | Added a Cache Current Frame Only caching mode to the SOP Crowd Import LOP |
木. 4月 23, 2026 | |
| 21.0.695 | Added a Cache Current Frame Only caching mode to the SOP Crowd Import LOP |
木. 4月 23, 2026 | |
| 21.0.695 | Fixed a bug in the APEX Animate state where removing a constraint would cause the scene to freeze up if the constraint was not animated on every layer. |
木. 4月 23, 2026 | |
| 21.0.695 | Fixed a bug where Live Render LOPs inside subnetworks could cause Houdini to crash. |
木. 4月 23, 2026 | |
| 21.0.694 | The Vellum and Otis solvers now handle negative frame numbers without a slowdown from rebuilding internal collision detection data structures. |
水. 4月 22, 2026 | |
| 20.5.942 | Fixed a bug where meshes could flicker in the viewport, when being drawn with a color visualizer |
水. 4月 22, 2026 | |
| 21.0.694 | Fixed a bug where meshes could flicker in the viewport, when being drawn with a color visualizer |
水. 4月 22, 2026 | |
| 20.5.942 | Fixed a bug where per-vertex decorations wouldn't be drawn |
水. 4月 22, 2026 | |
| 21.0.694 | Fixed a bug where per-vertex decorations wouldn't be drawn |
水. 4月 22, 2026 | |
| 21.0.694 | Fix crashes when using the Bake/Reduce channels dialog. |
水. 4月 22, 2026 | |
| 20.5.942 | Fix crash that could occur when applying a detail Cd attribute to instanced prims |
水. 4月 22, 2026 | |
| 21.0.694 | XPU: Fixed Time Offset Map effect in Physical Lens Shader. Previously the effect was completely ignored due to applying time offset incorrectly. |
水. 4月 22, 2026 | |
| 21.0.694 | Backported USD fix for rare issue with Windows disk access. |
水. 4月 22, 2026 |