Houdini Main Changelogs
| 21.0.772 | Fixed terrain detail layers being empty (for Unity2022.2+). |
昨日 | |
| 20.5.1020 | Performance monitor no longer syncs HDAs when looking for icons; this should avoid a potential deadlock when loading .hip files with perf monitor active. |
昨日 | |
| 21.0.772 | Detect recursive cooks using the Work Item Import TOP and treat them as errors, rather than hanging. |
昨日 | |
| 20.5.1019 | hou.Node.extractAndDelete() will work with un-synchronized HDAs. |
水. 7月 8, 2026 | |
| 21.0.771 | hou.Node.extractAndDelete() will work with un-synchronized HDAs. |
水. 7月 8, 2026 | |
| 21.0.771 | The M hotkey on the APEX Transform handle now only swaps between local and world alignments rather than cycling all alignment modes. |
水. 7月 8, 2026 | |
| 21.0.770 | Fixed linux compilation warnings. |
火. 7月 7, 2026 | |
| 21.0.770 | Added the "Enforce Transform Limits" and "Flip Transform Limit Guide" context menu toggles as full viewer state parameters in the Rig Pose viewer state. The majority of Rig Pose viewer state parameters are now saved/loaded when exiting/entering the state. |
火. 7月 7, 2026 | |
| 21.0.770 | Fixed a few bugs with camera handles on HDAs being able to determine whether the viewport was looking through the camera. |
火. 7月 7, 2026 | |
| 21.0.769 | Fixed a bug in the APEX Animate viewer state where the control shape library and control templates could be used as the output geometries for a rig if the rig had no "*.shp" outputs. |
月. 7月 6, 2026 | |
| 21.0.769 | Fixed a bug for Disk and Directional mode for Height to Shadow. In some cases, it will generate softer and more moderate shadow. |
月. 7月 6, 2026 | |
| 21.0.769 | Fixed a height generation bug for Height to Shadow COP. |
月. 7月 6, 2026 | |
| 21.0.769 | Fixed handle bugs for Bend COP. |
月. 7月 6, 2026 | |
| 21.0.769 | Fixed handle bugs for Lattice Deform COP. |
月. 7月 6, 2026 | |
| 21.0.769 | Added filtering options for Swirl COP. |
月. 7月 6, 2026 | |
| 20.0.1486 | Fix loading of DialogScripts so that we don't fail to load parameters when getting binding errors. |
金. 7月 3, 2026 | |
| 21.0.766 | Performance monitor no longer syncs HDAs when looking for icons; this should avoid a potential deadlock when loading .hip files with perf monitor active. |
金. 7月 3, 2026 | |
| 21.0.766 |
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金. 7月 3, 2026 | |
| 21.0.765 | Added support for Unity 6.5. |
木. 7月 2, 2026 | |
| 21.0.765 | The Bake Skinning LOP also now disables instancing for children of the SkelRoot prims (previously this only occurred for SkelRoots themselves) to allow skinning to be baked for any instances underneath. |
木. 7月 2, 2026 | |
| 20.5.1013 | The Hair Procedural now supports time sample generation for subframe sampled motion blur. |
木. 7月 2, 2026 | |
| 21.0.765 | The Hair Procedural now supports time sample generation for subframe sampled motion blur. |
木. 7月 2, 2026 | |
| 21.0.762 | Fixed a bug in the viewport mesh update that could cause a mesh to disappear in LOPs. |
月. 6月 29, 2026 | |
| 21.0.762 | Fixed occasional crash quitting gplay by hotkey. |
月. 6月 29, 2026 | |
| 21.0.762 | Fixed error that can occur when installing the plugin via the Houdini Engine Plugin Installer shelf tool. Also added missing 3ds Max versions (2026, 2027) to the shelf tool installer. |
月. 6月 29, 2026 |