Houdini Main Changelogs

20.0.627

Fix viewer refresh if the only animated element in a scene is a material.

昨日
19.5.900

Modified hython so that it does not preconfigure the Qt environment by setting QT_PLUGIN_PATH and QT_QPA_FONTDIR if those variables already exist in the environment. This enables users to specify their own Qt environment to use in hython instead of the one in $HFS.

昨日
20.0.627

Modified hython so that it does not preconfigure the Qt environment by setting QT_PLUGIN_PATH and QT_QPA_FONTDIR if those variables already exist in the environment. This enables users to specify their own Qt environment to use in hython instead of the one in $HFS.

昨日
20.0.627

Fixed an issue where nested prim patterns were not properly propagating time-varying status from child to parent.

昨日
20.0.626

Add processor information to the Help > About Houdini details diagnostic text.

木. 2月 22, 2024
20.0.626

The materialW attribute was not being handled cleanly after updates were made to the way axialramp was being created. Affected nodes include MuscleProperties, MuscleConstraintProperties, and Fibergroom. The materialW attribute will now be created by each of these nodes if it doesn't exist. Some minor discrepancies may also be noticed in attributes like muscleendmask, tendonmask, and muscletobonemask.

木. 2月 22, 2024
20.0.626

The materialW attribute was not being handled cleanly after updates were made to the way axialramp was being created. Affected nodes include MuscleProperties, MuscleConstraintProperties, and Fibergroom.

木. 2月 22, 2024
20.0.625

Adds the Motion Blur Style and Motion Samples From Stage options to the Karma ROP and the Karma Render Settings LOP nodes.

木. 2月 22, 2024
20.0.626

Filter the TAB menu APEX tools that correspnd to versioned verb SOPs.

木. 2月 22, 2024
20.0.625

XPU: fixed an issue where jittering could sometimes be seen with quaternion-motionblurred cameras

木. 2月 22, 2024
20.0.626

Added a toggle to correct the axialramp orientation in MuscleProperties and MuscleConstraintProperties nodes. The default/old behavior results in arbitrary correlation between the end radii, and which end of the muscles are head vs. tail.

木. 2月 22, 2024
20.0.626

Fixed an issue with LOP Import SOP and primpatterns that could generate time-dependent results

木. 2月 22, 2024
20.0.626

Changed "Scene Import (All)" to limit its default import of materials to /mat and the Object network specified by the rootobject parm.

木. 2月 22, 2024
20.0.625

    The default values of the Animated Cache and Bindpose FBX path parameters    in the DemBones Skinning Converter SOP ROP now use $HOUDINI_TEMP_DIR    instead of $TEMP as the root.

水. 2月 21, 2024
20.0.625

Fixed vertical adapt in the Animation Editor that would sometimes make the view jump vertically when pan out of the channel time range.

水. 2月 21, 2024
20.0.625

Fixed a crash which could occur in the dynamicpath::WriteToGeometry APEX callback when the given path is empty.

水. 2月 21, 2024
20.0.625

Fix problem where the light linker wasn't showing light collections in the left tree. Also some fixed some python exceptions when creating and deleting collections.

水. 2月 21, 2024
20.0.625

Unpacking a packed USD prim which references a point instancer will now translate the 'invisibleIds' attribute into the SOP 'usdvisibility' attribute, similar to how primitive visibility is translated for other USD primitive types.

水. 2月 21, 2024
20.0.625

Fixed a bug where the Hair Clump SOP acted as if the custom clump input was always connected.

水. 2月 21, 2024
20.0.625

Update USD library to incorporate a fix for a crash that could occur when performing a selection or drawing a selection highlight.

水. 2月 21, 2024
20.0.625

Fix a bug where LOP viewer states could print console warnings about a missing "primpattern" parameter.

水. 2月 21, 2024
20.0.624

Fixed a bug in the Animate state that would cause the geometry for unpacked characters to disappear when entering and exiting the view state during playback.

火. 2月 20, 2024
20.0.624

Fixed several issues in Karma where deformation blur for computed primvars (i.e. skinned primitives) behaved differently from regular deformation blur. In particular, the "Motion Samples from Stage" setting is now supported for computed primvars.

火. 2月 20, 2024
19.5.895

Fixed a warning when using landscapes with the old Unreal input system.

月. 2月 19, 2024
20.0.622

Fixed a warning when exporting landscapes with the old Unreal input system.

月. 2月 19, 2024