Houdini Main Changelogs

21.0.772

    Fixed terrain detail layers being empty (for Unity2022.2+).

昨日
20.5.1020

Performance monitor no longer syncs HDAs when looking for icons; this should avoid a potential deadlock when loading .hip files with perf monitor active.

昨日
21.0.772

Detect recursive cooks using the Work Item Import TOP and treat them as errors, rather than hanging.

昨日
20.5.1019

hou.Node.extractAndDelete() will work with un-synchronized HDAs.

水. 7月 8, 2026
21.0.771

hou.Node.extractAndDelete() will work with un-synchronized HDAs.

水. 7月 8, 2026
21.0.771

The M hotkey on the APEX Transform handle now only swaps between local and world alignments rather than cycling all alignment modes.

水. 7月 8, 2026
21.0.770

Fixed linux compilation warnings.

火. 7月 7, 2026
21.0.770

Added the "Enforce Transform Limits" and "Flip Transform Limit Guide" context menu toggles as full viewer state parameters in the Rig Pose viewer state. The majority of Rig Pose viewer state parameters are now saved/loaded when exiting/entering the state.

火. 7月 7, 2026
21.0.770

Fixed a few bugs with camera handles on HDAs being able to determine whether the viewport was looking through the camera.

火. 7月 7, 2026
21.0.769

Fixed a bug in the APEX Animate viewer state where the control shape library and control templates could be used as the output geometries for a rig if the rig had no "*.shp" outputs.

月. 7月 6, 2026
21.0.769

Fixed a bug for Disk and Directional mode for Height to Shadow. In some cases, it will generate softer and more moderate shadow.

月. 7月 6, 2026
21.0.769

Fixed a height generation bug for Height to Shadow COP.

月. 7月 6, 2026
21.0.769

Fixed handle bugs for Bend COP.

月. 7月 6, 2026
21.0.769

Fixed handle bugs for Lattice Deform COP.

月. 7月 6, 2026
21.0.769

Added filtering options for Swirl COP.

月. 7月 6, 2026
20.0.1486

Fix loading of DialogScripts so that we don't fail to load parameters when getting binding errors.

金. 7月 3, 2026
21.0.766

Performance monitor no longer syncs HDAs when looking for icons; this should avoid a potential deadlock when loading .hip files with perf monitor active.

金. 7月 3, 2026
21.0.766
  • Submitted a change to display an error message when a handle cannot be bound because it is not supported by the current viewer.
  • Fixed a bug where Python Handles could not be bound to an HDA without a Python State.
金. 7月 3, 2026
21.0.765

Added support for Unity 6.5.

木. 7月 2, 2026
21.0.765

The Bake Skinning LOP also now disables instancing for children of the SkelRoot prims (previously this only occurred for SkelRoots themselves) to allow skinning to be baked for any instances underneath.

木. 7月 2, 2026
20.5.1013

The Hair Procedural now supports time sample generation for subframe sampled motion blur.

木. 7月 2, 2026
21.0.765

The Hair Procedural now supports time sample generation for subframe sampled motion blur.

木. 7月 2, 2026
21.0.762

Fixed a bug in the viewport mesh update that could cause a mesh to disappear in LOPs.

月. 6月 29, 2026
21.0.762

Fixed occasional crash quitting gplay by hotkey.

月. 6月 29, 2026
21.0.762

Fixed error that can occur when installing the plugin via the Houdini Engine Plugin Installer shelf tool. Also added missing 3ds Max versions (2026, 2027) to the shelf tool installer.

月. 6月 29, 2026