Houdini Main Changelogs
| 22.0.454 | Fixed error handling in the the LOP Actions menu, when the selected node is not a LOP node. |
昨日 | |
| 22.0.454 | The animation editor's top toolbar buttons now press/unpress to reflect the current selection state. |
昨日 | |
| 22.0.454 | Enable individual layers of a UDIM to display in the viewport as they are loaded, while the UDIM is being loaded in the background. Old behavior was to show a blank placeholder for the whole texture, until the full UDIM was finished loading. |
昨日 | |
| 22.0.454 | Fixed a bug where images from Copernicus nodes wouldn't load in the viewport, when referenced as environment light textures |
昨日 | |
| 22.0.454 | Fixed a bug where text visualizers would draw with a black background |
昨日 | |
| 22.0.454 | Fixed a bug where VDB SDF primitives wouldn't display in the viewport if a hair material was applied to them at the Object level |
昨日 | |
| 22.0.454 | Fixed a bug where instanced fog volumes flicker when viewed from some angles |
昨日 | |
| 22.0.454 | The Image ROP "Add AOVs" button can now be promoted to a locked container HDA. The callback it runs follows channel references so it will edit the parms on the container HDA as expected in this setup. |
昨日 | |
| 22.0.454 | Improved license diagnostics so that it doesnt repeat basically the same license information twice thus reducing the size of the diagnostic file. |
昨日 | |
| 22.0.453 | Fixed a bug where an embedded web view (including Help Browser) lost keyboard focus when the mouse moved off the pane. |
木. 9月 24, 2026 | |
| 22.0.453 | Fixed several issues preventing IME text entry and search from working in the embedded Help Browser, including a Help server crash on non-ASCII search queries. |
木. 9月 24, 2026 | |
| 22.0.453 | GU_RayPackedInfo::GU_RayPackedInfo() has a new 'usevisibility' argument and any HDK code calling it will not compile without being updated. GU_RayIntersect, GU_BVH and GU_RayPackedInfo have changed in ways that break ABI compatibility. |
木. 9月 24, 2026 | |
| 22.0.453 | Fixed bug where ray intersect caches built to respect visibility did not respect visibility groups embedded inside packed primitives. |
木. 9月 24, 2026 | |
| 22.0.453 | Fixed a bug where Stamp Points COP was placing the stamps in the wrong positions with a perspective camera and standard instancing attributes. |
木. 9月 24, 2026 | |
| 22.0.453 | Fixed an issue with Karma crashing when USD attributes with mismatched type-name and storage-type (e.g., token[] vs string[]) are found. |
木. 9月 24, 2026 | |
| 22.0.453 | Restarting the Karma delegate in the viewport now clears the cache of previously emitted "once-only" warnings/errors. |
木. 9月 24, 2026 | |
| 22.0.453 | Fixed issue with Karma crashing when disabling Hydra Generative Procedurals in the viewport. |
木. 9月 24, 2026 | |
| 22.0.453 | The LOP Import SOP has a new option to treat the primitive pattern as a point instance matching pattern. In this mode, point instances are matched individually, and imported as USD packed prims of the instance prototypes. |
木. 9月 24, 2026 | |
| 22.0.453 | Fixed a bug where the Camera Import COP would only load the first frame of a time sampled USD. The COP now has the same controls has the LOP Import SOP to deal with time samples. |
木. 9月 24, 2026 | |
| 22.0.453 | Fixed a bug where the Camera Import SOP would only load the first frame of a time sampled USD. The SOP now has the same controls has the LOP Import SOP to deal with time samples. |
木. 9月 24, 2026 | |
| 22.0.453 | Rename the Houdini `package` Python package to `hpackage` to fix the conflict with rez. |
木. 9月 24, 2026 | |
| 22.0.452 | Fixed a crash that could occur in hou.Parm.pressButton() if button's action somehow destroyed the parameter. |
水. 9月 23, 2026 | |
| 22.0.452 | Fixed an issue with the Python Virtual Environment TOP not reporting a clear error message when it can't find the root directory for installing wheel files. Previously, it was outputting a formatting string as its error message without the values filled in. |
水. 9月 23, 2026 | |
| 21.0.848 | Update Houdini's USD library to fix a performance issue when selecting from large point instancers. |
水. 9月 23, 2026 | |
| 22.0.452 | Update Houdini's USD library to fix a performance issue when selecting from large point instancers. |
水. 9月 23, 2026 |