Houdini Main Changelogs

20.5.488

Fixed a crash that could occur doing box select on breakpoints of NURBs primitives

昨日
20.0.960

Fixed a crash in IPR with subd or displacement mesh if the object was invisible in the scene graph tree when karma was started, and set visible afterwards.

昨日
20.5.488

Fixed a crash in IPR with subd or displacement mesh if the object was invisible in the scene graph tree when karma was started, and set visible afterwards.

昨日
20.5.488

Fixed an error loading the APEX Selection Sets python panel when no scene viewer is available.

昨日
20.5.488

Fixed a memory leak with MaterialX shader generation in the viewer.

昨日
20.5.488

Fixed a bug where the autokey tuples animation preference was not respected by the APEX Animate State.

昨日
20.5.487

Hang after open from hrecipes.storage.PresetStore._defer_library_uninstall_callbackfn

  • Fix bug in recipe storage when unloading HDAs that was making Houdini to hang on startup.
水. 1月 22, 2025
20.5.487

The Cache LOP and USD ROP "Existence tracking to set visibility" feature now behaves properly when the stage time codes per second value is not set to the default 24.

水. 1月 22, 2025
19.5.1231

Fix an issue which could cause selection of lights and cameras in the LOP viewport to stop working.

火. 1月 21, 2025
20.0.958

Fix an issue which could cause selection of lights and cameras in the LOP viewport to stop working.

火. 1月 21, 2025
20.5.486

Fix an issue which could cause selection of lights and cameras in the LOP viewport to stop working.

火. 1月 21, 2025
20.5.486

Adding the ability to refresh the per-renderer tabs on LOP nodes. This can be done on a single node from the "Initialize Parameters" menu, or for the whole hip file from the top level Render menu.

火. 1月 21, 2025
20.5.486

Fixed documentation which incorrectly claimed that the explicitly set tooltip in the parameter interface editor took precedence over that extracted from the node help.

火. 1月 21, 2025
20.5.486

Added transform handle bindings for the test geometry SOPs that pivot about the origin (all but Template Body and Template Head).

火. 1月 21, 2025
20.5.485

Updated the ZibraVDBForHoudini SideFX Labs plugin to v0.2.2.2. Summary of changes outlined here: https://github.com/ZibraAI/ZibraVDBForHoudini/releases/tag/v0.2.2.2

モン. 1月 20, 2025
20.5.485

Instead of crashing, the glTF importer will now check for required extensions and report an error if the glTF file being imported requires an extension that is unsupported by the importer.

モン. 1月 20, 2025
20.5.485

Add APEX Graph SOP, which is currently an alias to APEX Edit Graph. This is intended to be the new name going forward and will replace this with 2.0 iteration in the future.

モン. 1月 20, 2025
20.5.485

Fixed bug where keying with alt+click in the Animation Editor for the APEX Animation State would be excessively slow.

モン. 1月 20, 2025
20.5.482

Fixed an issue with auto-crop in husk which could create invalid data windows when the data window was very small.

金. 1月 17, 2025
20.5.482

Fixed an issue with the TOP status bar not appearing in the network editor when selecting a work item from outside of TOPs.

金. 1月 17, 2025
20.5.482

Fixed a crash when switching back to HoudiniVK from a render delegate and volumes are in the scene.

金. 1月 17, 2025
20.5.482

Fix missing autocomplete in the APEX Script SOP for various APEX types, including arrays.

金. 1月 17, 2025
20.5.481

Fixed a bug where Cryptomatte manifest would contain IDs from previous frames or from previous render products when rendering multiple products or multiple frames within a single process.

木. 1月 16, 2025
20.5.481

Reduced thread contention on machines with very large number of threads, particularly in cases where render time is dominated by texture lookups.

木. 1月 16, 2025
20.5.481

Fixed a bug in glTF Hierarchy that could cause textures to be incorrectly assigned in an object's material when there are multiple textures.

木. 1月 16, 2025