Houdini Main Changelogs
20.5.488 | Fixed a crash that could occur doing box select on breakpoints of NURBs primitives |
昨日 | |
20.0.960 | Fixed a crash in IPR with subd or displacement mesh if the object was invisible in the scene graph tree when karma was started, and set visible afterwards. |
昨日 | |
20.5.488 | Fixed a crash in IPR with subd or displacement mesh if the object was invisible in the scene graph tree when karma was started, and set visible afterwards. |
昨日 | |
20.5.488 | Fixed an error loading the APEX Selection Sets python panel when no scene viewer is available. |
昨日 | |
20.5.488 | Fixed a memory leak with MaterialX shader generation in the viewer. |
昨日 | |
20.5.488 | Fixed a bug where the autokey tuples animation preference was not respected by the APEX Animate State. |
昨日 | |
20.5.487 | Hang after open from hrecipes.storage.PresetStore._defer_library_uninstall_callbackfn
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水. 1月 22, 2025 | |
20.5.487 | The Cache LOP and USD ROP "Existence tracking to set visibility" feature now behaves properly when the stage time codes per second value is not set to the default 24. |
水. 1月 22, 2025 | |
19.5.1231 | Fix an issue which could cause selection of lights and cameras in the LOP viewport to stop working. |
火. 1月 21, 2025 | |
20.0.958 | Fix an issue which could cause selection of lights and cameras in the LOP viewport to stop working. |
火. 1月 21, 2025 | |
20.5.486 | Fix an issue which could cause selection of lights and cameras in the LOP viewport to stop working. |
火. 1月 21, 2025 | |
20.5.486 | Adding the ability to refresh the per-renderer tabs on LOP nodes. This can be done on a single node from the "Initialize Parameters" menu, or for the whole hip file from the top level Render menu. |
火. 1月 21, 2025 | |
20.5.486 | Fixed documentation which incorrectly claimed that the explicitly set tooltip in the parameter interface editor took precedence over that extracted from the node help. |
火. 1月 21, 2025 | |
20.5.486 | Added transform handle bindings for the test geometry SOPs that pivot about the origin (all but Template Body and Template Head). |
火. 1月 21, 2025 | |
20.5.485 | Updated the ZibraVDBForHoudini SideFX Labs plugin to v0.2.2.2. Summary of changes outlined here: https://github.com/ZibraAI/ZibraVDBForHoudini/releases/tag/v0.2.2.2 |
モン. 1月 20, 2025 | |
20.5.485 | Instead of crashing, the glTF importer will now check for required extensions and report an error if the glTF file being imported requires an extension that is unsupported by the importer. |
モン. 1月 20, 2025 | |
20.5.485 | Add APEX Graph SOP, which is currently an alias to APEX Edit Graph. This is intended to be the new name going forward and will replace this with 2.0 iteration in the future. |
モン. 1月 20, 2025 | |
20.5.485 | Fixed bug where keying with alt+click in the Animation Editor for the APEX Animation State would be excessively slow. |
モン. 1月 20, 2025 | |
20.5.482 | Fixed an issue with auto-crop in husk which could create invalid data windows when the data window was very small. |
金. 1月 17, 2025 | |
20.5.482 | Fixed an issue with the TOP status bar not appearing in the network editor when selecting a work item from outside of TOPs. |
金. 1月 17, 2025 | |
20.5.482 | Fixed a crash when switching back to HoudiniVK from a render delegate and volumes are in the scene. |
金. 1月 17, 2025 | |
20.5.482 | Fix missing autocomplete in the APEX Script SOP for various APEX types, including arrays. |
金. 1月 17, 2025 | |
20.5.481 | Fixed a bug where Cryptomatte manifest would contain IDs from previous frames or from previous render products when rendering multiple products or multiple frames within a single process. |
木. 1月 16, 2025 | |
20.5.481 | Reduced thread contention on machines with very large number of threads, particularly in cases where render time is dominated by texture lookups. |
木. 1月 16, 2025 | |
20.5.481 | Fixed a bug in glTF Hierarchy that could cause textures to be incorrectly assigned in an object's material when there are multiple textures. |
木. 1月 16, 2025 |