Houdini Main Changelogs
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20.5.308 | Fixed an issue where data windows were not being set properly upon import. |
昨日 |
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20.5.308 | XPU: Fixed a bug where visible dome and directional lights with LPE tags wouldn't contribute to corresponding LPE AOVs. |
昨日 |
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20.5.308 | Bumped the HDK ABI version due to changes in hou.SimpleDrawable that affect ABI compatibility if it was used. |
昨日 |
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20.5.308 | Fix wireframe colors on geometry in the APEX and KineFX viewport states when using the wireframe viewport modes. This was because it was using hou.SimpleDrawable which defaulted to using a white wireframe color. |
昨日 |
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20.5.308 | Added more accessors for controlling the hou.SimpleDrawable class:
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昨日 |
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20.5.308 | Add a "Remove Key Frame" action to the right click menu for the G-HUD parms in the APEX Scene Animate state and fix an issue where "Set Key Frame" did not work for abstract control parms. |
昨日 |
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20.0.780 | Fixed a crash caused by hou.RadialMenu.items() |
昨日 |
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20.0.780 | Allow skinprim and skinprimuv to pass through Hair Generate SOP when in "Per Point" mode. |
昨日 |
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20.5.308 | Fixed a crash caused by hou.RadialMenu.items() |
昨日 |
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20.5.308 | Allow skinprim and skinprimuv to pass through Hair Generate SOP when in "Per Point" mode. |
昨日 |
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20.0.780 | In the Hair Generate SOP, only require guide IDs when in Match by Id mode. |
昨日 |
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20.5.308 | In the Hair Generate SOP, only require guide IDs when in Match by Id mode. |
昨日 |
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20.5.308 | Fixed a couple issues with the xform handle in the APEX Animate state that would allow you to enter xform modes that should have been disabled based on the set of promoted control channels. |
昨日 |
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20.5.308 | Fixed an issue with pdg.BatchWorkItem.setCommand not updating the cook type of batch subitems to OutOfProcess. The method was only setting the cook type on the batch work item itself. |
昨日 |
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20.5.308 | Fixed a bug that occurred when using the HAPI_PACKEDPRIM_INSTANCING_MODE_DISABLED instancing mode that was causing group membership infromation to be lost on HAPI_Parts baked from packed primitives. |
昨日 |
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20.5.308 | Fixed an issue in the Quick Shapes tool where the cursor would pass through certain objects in the scene. |
昨日 |
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20.5.308 | Fixed an issue where ramp references in recipes were sometimes not properly set. |
昨日 |
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20.5.307 | Made ML Example Decompose more efficient by replacing its internals with a specialized C++ core node. |
木. 7月 25, 2024 |
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20.5.307 | Fixed a bug with compiled block execution in Copernicus being unaware of time-dependent inputs. |
木. 7月 25, 2024 |
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20.5.307 | Fixed a bug in the Rasterize Geometry COP when rasterizing using a perspective camera with a non-zero aperture offset. |
木. 7月 25, 2024 |
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20.5.307 | Houdini Spline's control points now respect the viewport Local/World coordinate space system. When rotating or in local mode, the transform widget will be displayed in local space instead of always in world space. |
木. 7月 25, 2024 |
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20.0.779 | Houdini Spline's control points now respect the viewport Local/World coordinate space system. When rotating or in local mode, the transform widget will be displayed in local space instead of always in world space. |
木. 7月 25, 2024 |
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19.5.1052 | Houdini Spline's control points now respect the viewport Local/World coordinate space system. When rotating or in local mode, the transform widget will be displayed in local space instead of always in world space. |
木. 7月 25, 2024 |
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20.0.779 | Fix documentation of PCA SOP that 0 will extract all, rather than -1. |
木. 7月 25, 2024 |
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20.5.307 | Fix documentation of PCA SOP that 0 components will extract all, rather than -1. |
木. 7月 25, 2024 |