Houdini Main Changelogs
| 21.0.776 | Fixed a crash that could occur when opening a new floating viewport window |
昨日 | |
| 21.0.776 | Fixed the behavior of the light LOP handles when a pivot value is set on the Light LOP node. |
昨日 | |
| 21.0.776 | Fixed a crash in the pose rig python state when closing the view with the state active |
昨日 | |
| 21.0.773 | Layout LOP updates: Fixed a bug where the first brush switching threw a python error Fixed a bug in the replace brush where only some prototypes can be used |
金. 7月 10, 2026 | |
| 21.0.773 | Fixed a bug where in the LOPs context materials would stop displaying after re-loading the file that is currently open |
金. 7月 10, 2026 | |
| 21.0.773 | Fixed a bug where HDAs larger than approximately 1GB could be saved without error messages, but reloading them would produce a corrupted asset reloaded as empty, unlocked nodes. Now, HDAs will cleanly support up to 4GB in total size, with internal sections no larger than 2GB. Saving an HDA that exceeds the supported size now fails with an error instead of writing an unreadable file. Previously written assets that exceeded the 1GB limit can now also be recovered. |
金. 7月 10, 2026 | |
| 21.0.773 | Fixed bug where the FFmpeg export dialog from mplay would have an empty codec menu when opened with no sequence. |
金. 7月 10, 2026 | |
| 21.0.773 | Fixed a bug with the "Relative to Root" scheduler file transfer mode failing when copying a file that isn't in the root directory. File from different directory trees will fall back to using the "Flat Copy" transfer method instead. |
金. 7月 10, 2026 | |
| 21.0.772 | Fixed terrain detail layers being empty (for Unity2022.2+). |
木. 7月 9, 2026 | |
| 20.5.1020 | Performance monitor no longer syncs HDAs when looking for icons; this should avoid a potential deadlock when loading .hip files with perf monitor active. |
木. 7月 9, 2026 | |
| 21.0.772 | Detect recursive cooks using the Work Item Import TOP and treat them as errors, rather than hanging. |
木. 7月 9, 2026 | |
| 20.5.1019 | hou.Node.extractAndDelete() will work with un-synchronized HDAs. |
水. 7月 8, 2026 | |
| 21.0.771 | hou.Node.extractAndDelete() will work with un-synchronized HDAs. |
水. 7月 8, 2026 | |
| 21.0.771 | The M hotkey on the APEX Transform handle now only swaps between local and world alignments rather than cycling all alignment modes. |
水. 7月 8, 2026 | |
| 21.0.770 | Fixed linux compilation warnings. |
火. 7月 7, 2026 | |
| 21.0.770 | Added the "Enforce Transform Limits" and "Flip Transform Limit Guide" context menu toggles as full viewer state parameters in the Rig Pose viewer state. The majority of Rig Pose viewer state parameters are now saved/loaded when exiting/entering the state. |
火. 7月 7, 2026 | |
| 21.0.770 | Fixed a few bugs with camera handles on HDAs being able to determine whether the viewport was looking through the camera. |
火. 7月 7, 2026 | |
| 21.0.769 | Fixed a bug in the APEX Animate viewer state where the control shape library and control templates could be used as the output geometries for a rig if the rig had no "*.shp" outputs. |
月. 7月 6, 2026 | |
| 21.0.769 | Fixed a bug for Disk and Directional mode for Height to Shadow. In some cases, it will generate softer and more moderate shadow. |
月. 7月 6, 2026 | |
| 21.0.769 | Fixed a height generation bug for Height to Shadow COP. |
月. 7月 6, 2026 | |
| 21.0.769 | Fixed handle bugs for Bend COP. |
月. 7月 6, 2026 | |
| 21.0.769 | Fixed handle bugs for Lattice Deform COP. |
月. 7月 6, 2026 | |
| 21.0.769 | Added filtering options for Swirl COP. |
月. 7月 6, 2026 | |
| 20.0.1486 | Fix loading of DialogScripts so that we don't fail to load parameters when getting binding errors. |
金. 7月 3, 2026 | |
| 21.0.766 | Performance monitor no longer syncs HDAs when looking for icons; this should avoid a potential deadlock when loading .hip files with perf monitor active. |
金. 7月 3, 2026 |