Houdini Main Changelogs

 
19.5.390
  • Fixed an issue with the GLTF exporter being unable to handle more than asingle packed geometry in certain cases, which would lead to incompleteexports.
  • Added new parameters for controlling how exported GLTF meshes are named.
昨日
19.5.390

Fixed the Windows -> Shell menu entry on macOS. The menu entry now launches the Houdini Terminal app on Mac.

昨日
19.5.390

Fixed a bug with the USD Import Files TOP producing inconsistently ordered results between different cooks of the same node. The node will now ensure that the output files/work items are sorted by the names of the imported paths instead of being randomly ordered between cooks.

昨日
19.5.390

Fixed a bug where keys would not be shown initially in a new mplay flipbook with Block Editing enabled.

昨日
19.5.390

Updated SmoothMotion's Custom Frame Range parameter to default to FSTART/FEND instead of RFSTART/RFEND, which would cause unnecessary recooking whenever the playback range was changed.

昨日
19.5.390

Fixed SOP nodes appearing in newly created Component Geometry LOP nodes.

昨日
19.5.390

XPU: fixed an issue with "focus" light shaping

昨日
19.5.389

Fixed data offset/tearing when sending or reading large and non-square landscapes/heightfields.

木. 9月 29, 2022
19.5.389

Fixed a bug in HAPI_SetHeightFieldData and HAPI_GetHeightfieldData that caused an offset when setting or reading values. The issue only happened with non-square Heightfields (different X/Y sizes) and when the "start" value was not set to zero.

木. 9月 29, 2022
19.5.389

The number pad can now be used for typing in the TAB menu.

木. 9月 29, 2022
19.5.389
  • Fixed a visualization bug in the SOP level Motion Path Handle.
  • Fixed a bug in the Motion Path Handle that would cause Houdini to crashif the handle's settings were changed before the Motion Path wasvisualized.
木. 9月 29, 2022
19.5.389

Fixed a bug resulting in double clicking MMB on a single edge not selecting an edge ring in the select state.

木. 9月 29, 2022
19.5.389

Fixed an issue where the Edit Properties LOP wasn't properly authoring multiple primvar values when requested.

木. 9月 29, 2022
19.5.388

Landscape: Fixed a bug that prevented modifying paint layers on an edit Layer

水. 9月 28, 2022
19.5.388

Fixed a bug where hitting the Home or End key to navigate the TAB menu entries did so incorrectly, and could hang Houdini for a very long time.

水. 9月 28, 2022
19.5.388

In the light linker parm interface, show the forward/reverse parm for linker rules. Gcracefully report an error when a link cannot be created.

水. 9月 28, 2022
19.5.388

Fixed overscan issue for idenoise utility and aidenoise COP

水. 9月 28, 2022
19.5.388

Fixed a bug in the Attribute Interpolate SOP that prevented it from operating on groups. A new parameter has been added to the Attribute Interpolate SOP (and the Scatter and Align SOP) to explicity specify if groups should be interpolated too.

水. 9月 28, 2022
19.5.388

Fixed an issue with the ROP FBX Output TOP not working when set to use a relative path for the export node.

水. 9月 28, 2022
19.5.388

Fix undo of "Match Definition" for an instance of an HDA.

水. 9月 28, 2022
19.5.387

Karma Procedural LOP is deprecated.

火. 9月 27, 2022
19.5.387

py23convert: Fixed an issue where py23convert would fail to convert HDAs with the .otl extension.

火. 9月 27, 2022
19.5.387

Fixed a preformance regression where MaterialX shader could cause MikkT tangents to be generated by the viewer in cases where they weren't required.

火. 9月 27, 2022
19.5.387

Fixed a bug where the priminteriorweights() VEX function could potentially return invalid vertex indices.

火. 9月 27, 2022
19.5.387

Packages - Houdini Splash Message in JSON

  • Fix a bug with packages to avoid newline tags to be stripped out.
火. 9月 27, 2022