Houdini Main Changelogs

Houdini 18.5.608 Updated the documentation to include data marshalling information for the supported 3ds Max curve types. 昨日
Houdini 18.5.607 The plugin will now marshal material ID information between 3ds Max and Houdini for splines and curves. 土. 6月 12, 2021
Houdini 18.5.606 Version 2:
  • Added a new plugin setting to select the executable (houdini/fx/core/hindie) to be used when opening Session Sync or debug hip files.
  • Fixed a bug where the Dirtying of a node, or all outputs, on the PDG asset link could delete non-temp assets used as output objects (ie, when using "unreal_instance"). The PDG Asset Link now only cleans Houdini generated objects (temp, not baked).
金. 6月 11, 2021
Houdini 18.5.606 Fixed PDG path mapping so that variables found in destination paths are expanded out in out-of-process work items. 金. 6月 11, 2021
Houdini 18.5.606 Fix python exception if no prim is selected in the lightmixer state. 金. 6月 11, 2021
Houdini 18.5.606 Mantra had been ignoring the vm_osd_vtxinterp and vm_osd_fvarinterp render properties when rendering subdivision surfaces using OpenSubdiv. These are now properly interpreted. 金. 6月 11, 2021
Houdini 18.5.606 The sim tracker worker item created by the ROP Fetch TOP when running a distributed sim will no longer spawn the tracker in the background. Instead, the tracker process is created in the same way as any other work item and will appear as a regular farm job when using HQueue, Tractor or Deadline. 金. 6月 11, 2021
Houdini 18.5.606 Fixed a bug in the edit LOP in which it would always cook its input node at frame 1 to apply edits. When performing edits on a different frame, this was very inefficient, and could fail to apply an edit if the selected prim didn't exist at frame 1. 木. 6月 10, 2021
Houdini 18.5.605 Added GetHdaParameterValue method to the MaxScript API. 木. 6月 10, 2021
Houdini 18.5.605
  • Added object name to the terrain cached data path. This adds support for HDAs with multiple HDAs with terrains in each of them.
  • Shorten material names that are too long
  • Postload should not trigger asset busy error.
  • Added the ability to use tile instead of unity_hf_tile
  • Changed default value of disable scale/rot to true.
木. 6月 10, 2021
Houdini 18.5.605 Eliminated another case of python exceptions being thrown from the scene graph details pane. 木. 6月 10, 2021
Houdini 18.5.605 The OpenGL ROP will no longer invoke the pre-frame hook for the last frame a second time, after the render completes. 木. 6月 10, 2021
Houdini 18.5.605 The Material Library LOP now maintains a consistent "Last Modfied Prims" value when performing minor edits to the source VOP nodes. Previously, this value would sometimes be cleared in this situation. 木. 6月 10, 2021
Houdini 18.5.605 Fixed a potential crash in VOPs, when Material Builder VOP has channel referecnes to its own parameters. 木. 6月 10, 2021
Houdini 18.5.605 ramp_pack VEX function added that inverts the ramp_unpack function. 木. 6月 10, 2021
Houdini 18.5.605 ramp_lookup() vex function array signature will now evaluate bsplines properly. 木. 6月 10, 2021
Houdini 18.5.604 Updated Define a COP using Python documentation to update outdated labels when creating asset. 'New Operator Type' -> 'New Asset', 'Operator style' -> 'Definition'. 水. 6月 9, 2021
Houdini 18.5.603 Fixed a small numerical bug in implementations of some VM_Math functions. Results of these functions should now be identical with different thread counts. 火. 6月 8, 2021
Houdini 18.5.603 Fixed a PDG bug where an unhashable PyObject attribute, such as a dict or list, caused cook errors in the graph. 火. 6月 8, 2021
Houdini 18.5.603 Fixed bug where the Textport button on the Aliases and Variables dialog did nothing. 火. 6月 8, 2021
Houdini 18.5.603 Prevent python exception in code that registers render delegates in the case where the delegate display name contains a "'" character. 火. 6月 8, 2021
Houdini 18.5.603 Edit properties LOPs which set string array or asset path array attributes now parse the parameter value, putting each token into a separate element of the array attribute (rather than putting the whole string verbatim into a single element array). Spaces in token can be protected by quotes, which can be escaped with a backslash. 火. 6月 8, 2021
Houdini 18.5.603 If an Edit Properties node is asked to set a string array attribute value, or an asset path array attribute value, the string parameter is parsed into separate space-separated tokens, where spaces can be enclosed in quotes to make the space part of the value. The individual parsed tokens are then added as separate entries to the attribute array value. Previously the entire string would be put as the only value in a single element array. 火. 6月 8, 2021
Houdini 18.5.602 Fixed rendered_convex attributes as described in the documentation. (i.e. rendered_convex_collision_geo, rendered_convex_collision_geo_trigger, rendered_collision_geo_simple) 月. 6月 7, 2021
Houdini 18.5.602 Fixed a coding bug in the Qt font demo coding example in the HOM cookbook. 月. 6月 7, 2021