Matija Kos
MatijaK
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Houdini Engine
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I am available for Freelance Work
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APEX Animation Picker 2026年5月2日6:20
I’m releasing this tool next week. If you want a preview of everything it can do, the full documentation is already available.MK_APEX_Anim_Picker_Docs [matijakos.github.io]
How to make the Null display custom geometry? 2026年4月22日2:23
I'm not sure it is there a way to make it work without any edits but the null node uses the control node inside and the control documentation states "Custom: If an input source is specified, this option will display the geometry of the input."
So what you can do is add an object merge inside and connect it to the control node .
control [www.sidefx.com]
So what you can do is add an object merge inside and connect it to the control node .
control [www.sidefx.com]
APEX Animation Picker 2026年4月20日7:19
Hey, I wanted to share a tool I’ve been working on. I’ve already built most of the features I had in mind, like creating buttons from control selections, aligning and flipping them, snapping, using background PNGs, SVN import, and a bunch of other editing tools.
On the user side, there’s button selection, pose buttons, and buttons that can trigger Python scripts. That said, I still have a few open questions, especially about the Python buttons and how to make certain types of snippets easier for users to create.
One feature I really like is that the same picker works across different characters as long as they share the same naming. There’s a simple menu where you can pick a rig from those in the Apex Animate node your are visualizing and start working with it. If you want to switch characters, you just change the name, which keeps things really simple.
Let me know what you think
.
On the user side, there’s button selection, pose buttons, and buttons that can trigger Python scripts. That said, I still have a few open questions, especially about the Python buttons and how to make certain types of snippets easier for users to create.
One feature I really like is that the same picker works across different characters as long as they share the same naming. There’s a simple menu where you can pick a rig from those in the Apex Animate node your are visualizing and start working with it. If you want to switch characters, you just change the name, which keeps things really simple.
Let me know what you think
.