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Root » 2025 Game Art Challenge » WIP: Procedural Ruin Generator
timelessjang
Happy to join the Houdini 2025 Game Art Challenge!

My project is a procedural ruin generator, built for the Elderwood theme. The goal is to create a flexible tool for building detailed, story-driven ruins.

Here's what I have so far:

The tool can now make both stone and brick walls.
There's a switch to turn the destruction on or off.
I've also added vertex colors. I'll use this to blend a moss material in Unreal Engine.

I will be adding more features in the coming weeks.
timelessjang
Finished the stylized textures in COPs and loaded them into Unreal Engine via vertex color
timelessjang
small update:
For the stylized Leaves, I create a simple leaf generator via COPS, helping me to have different shapes,colors, texture styles leaves
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