Happy to join the Houdini 2025 Game Art Challenge!
My project is a procedural ruin generator, built for the Elderwood theme. The goal is to create a flexible tool for building detailed, story-driven ruins.
Here's what I have so far:
The tool can now make both stone and brick walls.
There's a switch to turn the destruction on or off.
I've also added vertex colors. I'll use this to blend a moss material in Unreal Engine.
I will be adding more features in the coming weeks.