WIP: Procedural Ruin Generator
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- timelessjang
- Member
- 5 posts
- Joined: 10月 2020
- Offline
Happy to join the Houdini 2025 Game Art Challenge!
My project is a procedural ruin generator, built for the Elderwood theme. The goal is to create a flexible tool for building detailed, story-driven ruins.
Here's what I have so far:
The tool can now make both stone and brick walls.
There's a switch to turn the destruction on or off.
I've also added vertex colors. I'll use this to blend a moss material in Unreal Engine.
I will be adding more features in the coming weeks.
My project is a procedural ruin generator, built for the Elderwood theme. The goal is to create a flexible tool for building detailed, story-driven ruins.
Here's what I have so far:
The tool can now make both stone and brick walls.
There's a switch to turn the destruction on or off.
I've also added vertex colors. I'll use this to blend a moss material in Unreal Engine.
I will be adding more features in the coming weeks.
-
- timelessjang
- Member
- 5 posts
- Joined: 10月 2020
- Offline
-
- timelessjang
- Member
- 5 posts
- Joined: 10月 2020
- Offline
-
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