WIP: Procedural Ruin Generator

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Happy to join the Houdini 2025 Game Art Challenge!

My project is a procedural ruin generator, built for the Elderwood theme. The goal is to create a flexible tool for building detailed, story-driven ruins.

Here's what I have so far:

The tool can now make both stone and brick walls.
There's a switch to turn the destruction on or off.
I've also added vertex colors. I'll use this to blend a moss material in Unreal Engine.

I will be adding more features in the coming weeks.

Attachments:
stone.png (866.2 KB)
brick.png (895.5 KB)

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Finished the stylized textures in COPs and loaded them into Unreal Engine via vertex color

Attachments:
withtexture.png (1.4 MB)
withtexture2.png (1.2 MB)

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small update:
For the stylized Leaves, I create a simple leaf generator via COPS, helping me to have different shapes,colors, texture styles leaves
Edited by timelessjang - 2025年6月14日 16:35:04

Attachments:
leaf_generator.png (1.1 MB)

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