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iamlost
Hi,
I have a basic soft body setup using vellum tetrahedral. I currently have 2 colliders merged together that go into the vellum constraint input.
My dilemma is that I want to adjust the properties of each collider separately. (ie; collider #1 no friction, collider #2 extreme friction, etc..) I was hoping to just drop another vellum constraint and pipe it in collider#2 but it won't work.

I asked chatgpt but got the AI run around / non existing node instructions. (kept forgetting I was in Houdini 20.5)

Is there a very basic way to do this or a video that shows this setup?
btw, newbie extremist

Thanks!
Lou



tamte
You can set friction and dynamicfriction float attributes on your collider geo, which will act as multiplier of solver friction settings

https://www.sidefx.com/docs/houdini20.5/vellum/varyingfriction.html [www.sidefx.com]
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