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ener64
Procedural flan modeleing and simulation with MPM
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A bit of the karma render viewport
HYUN_3


The zombie asset is from the Zombie Crowds project in the SideFX Content Library.
I also got a lot of help from the Capy Ripple Solver project in the Content Library.
It was my first time really diving into the content library, and it felt like discovering a treasure box

I created two separate jiggles: one for the belly fat and another from the cannon impact.

www.instagram.com/hyun_k_3d/
zakkatara
Day 12 - Jiggle

Cell, comin` at ya!

kushaanc
Someone had to do it (I'm so sorry Paul)


part 2 because I kept going after the deadline

TomMinor
This guy is going crazy

Ghawk11
Re-used the previous days unfinished business.
Had a bit more of a cinematic thing in mind, but the shadows did not co-operate!
MoisesCG
Day 12 Jiggly Jello
aoi36e
Day 12.
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