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Full Version: Exporting Maya SkinCluster weights and importing in Houdini
Root » Rigging » Exporting Maya SkinCluster weights and importing in Houdini
carthick
Anyone done this before and give me some pointers? I exported them as json and currently stuck figuring out how to read them back as kinefx weights .

specifically, the boneCapture regn boneCapture w etc point attributes

thanks in advance
edward
Does transferring via FBX not work?
Antn
Hi, maybe you already solved it. FBX should work as Edward mentioned. If you don’t want to go that route, saving the weights with Mayas API and then applying it in Houdini shouldn’t be to difficult. Maybe you already have, but if not, make sure to unpack the capture weights. You will notice that the capture weights attributes makes a lot more sense once unpacked as it will look much more like you expect it coming from Maya.
Hope that helps!
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