Hi!

There's so little documentation about baking texture in arnold. Does anyone have tips on how to bake diffuse from Lowres to Highres? With the complexity of the shader, I have no choice but to use arnold.

In the Arnold ROP, I tried placing my lowres in the "Force Object" and the highres in the Mesh 1 (in the Baking tab). The result is black, no matter what I try.

-Olivier