Working on a converted heightfield mesh and looking to get some sort of vector displacement using a high res version.
As of now it appears that the texture baker is only doing a search in the positive direction of the N, all details from the high res that are below the low res in Y get cut off.
There's no options for the vector and tangent space vector disp exports that I can see, just a disable/enable.
Some things I've tried:
Huge range of different scales
cranking trace bias both directions
switching between true displacement and bump map displacement
the documentation says the cage mesh has to have the same topology as the low, which I can only interpret as meaning open surfaces can't have a cage mesh. Or am I reading that wrong?
I've asked everyone I know and can't find anyone that's gotten this to work