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Full Version: Unable to build latest houdini engine for 5.3.2
Root » Houdini Engine for Unreal » Unable to build latest houdini engine for 5.3.2
Sugleris
Is it possible for anyone to build a binary of the latest Houdini Engine for 5.3.2? I have been trying to build it from source and keep getting an error

Houdini Engine : Found Houdini in C:/Program Files/Side Effects Software/Houdini 21.0.596
Total execution time: 2.58 seconds
Unhandled exception: System.ArgumentNullException: Value cannot be null. (Parameter 'element')
at System.Attribute.GetCustomAttributes(MemberInfo element, Type attributeType, Boolean inherit)
at System.Reflection.CustomAttributeExtensions.GetCustomAttributes(MemberInfo element)
at UnrealBuildTool.ModuleRules.IsValidForTarget(Type ModuleType, ReadOnlyTargetRules TargetRules, String& InvalidReason) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\ModuleRules.cs:line 1623
at UnrealBuildTool.UEBuildTarget.AddAllValidModulesToTarget(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3886
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3354
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1366
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1114
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
Took 2.69s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\Nico\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+games+epic+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 0m 4s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED
Sugleris
update: I'm able to build it if I remove all traces of the PCG tools to get it to build properly. I was under the impression PCG was added to Unreal around 5.2 so I'm still sort of confused.
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