Terence Ziegler
2026年5月6日 09:36:42
Hello all,
I'm still looking for the best workflow for the atmosphere around Earth. The karmaskyatmosphere is good for the look of the planet itself.
But how do I create the soft haze of the atmosphere? (see attached)
Thanks!
Terence Ziegler
2026年5月6日 09:37:23
Another good example:
Mladen Kevic
2026年5月6日 10:33:25
Hi Terence,
I'm just working on some space shots. My approach was to create one slightly larger sphere and to convert it to VDB fog, with applied karma pyroshader.
Terence Ziegler
2026年5月6日 10:52:22
Thanks Mladen,
All you did is use VDB from Polygons, but use fog?
What does your Karma shader look like? I'm not seeing my sphere rendered as a volume...
Mladen Kevic
2026年5月6日 11:28:09
exactly, just Peak, then VDB from polygons, and apply pyroshader
Terence Ziegler
2026年5月6日 11:43:54
That's a good approach. Now trying to figure out how to make the center of the atmosphere more transparent, looking straight on. And the outer edges softer.
Thanks!
AslakKS
2026年5月6日 12:02:29
Terence Ziegler
The karmaskyatmosphere is good for the look of the planet itself.
You can use it for the "planetary" atmosphere too.
Just playing with the parms I found that
distribution can be used to increase the feather etc.
That's a good approach. Now trying to figure out how to make the center of the atmosphere more transparent, looking straight on. And the outer edges softer.
In a volume wrangle, connect your atmosphere in input1 and earth model in input 2.
Then:
float altitude = xyzdist(1, v@P);
float max_altitude = chf('max_altitude');
float falloff = chramp('density_falloff', altitude / max_altitude);
float finalmult = chf('mult');
f@density = falloff * finalmult;
Then create the spare parameters and adjust the density with the ramp tool.
Terence Ziegler
2026年5月6日 12:28:09
Aslak,
In your setup, is the planet a VDB? Or only geo sphere?
Thanks!
AslakKS
2026年5月6日 12:53:45
Just a really large sphere, the karma atmosphere does the rest.
Attaching the hip.
Terence Ziegler
2026年5月6日 12:56:23
I tried that. But it's not transmissive. It renders as an opaque sphere.
AslakKS
2026年5月6日 13:11:44
What do you mean by transmissive? The planet is "bellow" the atmospehere created by Karma Atmosphere.
updated the hip to have a texture on the planet.
You're dealing with huge scales, the atmosphere's density is going to have to be extremely low for it to be transparent.
Terence Ziegler
2026年5月6日 13:26:00
Thanks, guys! Very helpful. Appreciate it.
Terence Ziegler
2026年5月6日 15:16:28
This approach works well, Aslak. Have you tried layering clouds? I've tried merging multiple sop creates for earth + clouds, but that breaks this cool approach. So no luck with that yet
Terence Ziegler
2026年5月6日 15:21:33
I got it to work by stacking the earth UNDER the cloud and the physical sky layer.