Is it possible to use the Husk RBD Procedural to instance a single piece onto multiple points? Or does it only work in a deformation-style manner, where there is a 1:1 bijective relationship between pieces and points?
What I am trying to do with the Husk RBD Procedural is similar to the old-school Knipping Rigids II v2.0 tutorial where you create an instanceable fractured wall at the origin and then replicate it all over the scene a thousand times; and then Mantra (if I am understanding correctly) only needs to load one copy of the packed fragments into memory at render time before transforming and drawing it everywhere.
What I'm seeing in my tests is that when I supply one set of pieces and a huge amount of points, only the first set of points (corresponding to a single instance) render. Is this expected behavior?
Thanks!