Hello!
I am currently setting up an RBD simulation at the SOP level and using the RBD Paint node to paint the active attribute on a fractured mesh.
However, I am experiencing an issue where the node fails to actually paint. The brush cursor itself seems to correctly snap to and follow the surface of the geometry. But when I click and drag to paint, it only leaves behind the stroke path (the drawn lines/curves), and the actual paint effect (color/attribute change) is not applied to the mesh at all.
This issue is highly inconsistent. Sometimes the node works perfectly fine, but other times it behaves like this, only showing the stroke curves without actually painting anything.
Is this a known viewport/display bug, or could it be related to the geometry's prerequisites (such as topology or normals) causing the paint projection to fail? Any insights or workarounds would be greatly appreciated.
Environment:
Houdini 19.0.720
Windows 11