Hey guys I have a project that I'm doing for a client. I'm new to Houdini in the project, we have to use GIFs as textures We have a the character model that we need to place a texture on, I did all that. The issue that I am running into after the textures are applied is that If I plug it into base color and emission color, everything is fine to me. The issue is they want the project to be so that the character looks like he is made of energy because we have to make a "aura system" as well for the character. But the main issue occurs because they want the character to be sort of invisible, and they want the textures to take the form of the character. So now I did that by mixing both of the gifs (converted to jpegs) and putting them on emission color only. I put base color to zero i use MTLX standard surface. I put specular up to zero as well, and IOR is the one that is set to one and emission is set to 3. Now after I've done that, it looks good to me, it looks like the character is made of energy and everything of that sort, and it looks good to me. But they say you need to be able to see the detail on it as well, because the model is shirtless, so they say that they want to be able to see the, uh, muscle definition and everything that's been done on the it as well. So I, for the life, may configure out how to do that. So I've put all my nodes that I've done, whatever work I've done, I've put them in pictures underneath. You guys can check that out. And if you guys can help me, that'll be great.
olivierth
2026年6月7日 15:01:48
Hi!
I don't see any pictures. Is it just me?
-Olivier