I was truly surprised to see comments saying that the recent Houdini update was disappointing. I am a Maya user and a rigger (I also do simple CFX work with Houdini).
When Kinefx was released, I thought Houdini would dominate the rigging and animation field within a few years. And after watching the keynote, I was convinced that era had arrived. However, this keynote went beyond simply being an update that improved convenience for riggers. It made me think, "Maybe we won't need riggers anymore." I never even had a thought like this when AI came out...
Did the update shown in the keynote, which neatly connects the Apex - Animation - Ragdoll - CFX workflow, already exist without me knowing? Am I the only one discovering this for the first time...?
For a Maya user who hasn't seen an update in nearly 20 years, the speed of Houdini's updates is as fast as SpaceX's Starship.