Does anyone know how to snap the joints of an Apex skeleton to some Nulls ?
I created several Null's to snap some skeleton points to , mainly because I can't seem to find another simple way to edit every skeletons point exact xyz position after creating the skeleton.
But when I try to snap the skeleton points to the Nulls in tweak mode with child compensate and Point Snapping mode active , I get rubbish. It indicates it will snap to the Null I drag it over by highlighting the Null when I hold the "V" key for snapping. But then all it does is snap the skeleton joint that I'm tweaking to the world center.
But when I edit some random other geometry like a grid , the points snap just fine to the Nulls with the exact same snapping settings , why the difference ?
I already reported this as a bug in 2025 but then support somehow could not reproduce the issue in H20.5 , but it's still not working for me in H22 and this is becoming very annoying ?
So I was wondering if anyone else is suffering from the same snapping issue , or am I the only one .
I added a screencap that might show this issue better.