What’s the correct way to bind a curve to skeletons using BoneDeform?
How do I ensure the rest and anim skeleton hierarchies match so deformation works?
Is there a better approach if the curve is meant to act as a motion path instead of skinned geometry?
Could FBX vs Alembic import differences cause this mismatch, and how to fix it?
Any guidance or example node setups would be greatly appreciated.
Thanks in advance!
https://we.tl/t-fpf5T6xmsiARNcwz [we.tl]