Hi!
I'm making an HDA to bake multiple textures (Diffuse, normals, rougness, etc). How can I have a single "Render" button that saves all ROPs?
def SomeFunction(kwargs):
print(kwargs)
hou.pwd().hm().SomeFunction(kwargs)
def SomeFunction(kwargs)
kwargs['node'].node("rop_comp1").parm("execute").pressButton()
kwargs['node'].node("rop_comp2").parm("execute").pressButton()
kwargs['node'].node("rop_comp2").parm("execute").pressButton()
tamte
You dont need to write callback script, just channel reference their Render button to a single button on your HDA