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herman02
hi all, i'm exploring the houdini capacity in meshing pattern for polygon, seems to me there are limitations-

1. when i use the “divide” sop for a polygon box, divide>smooth polygon>weight…. since i want to have a variation for the “weight” apply to different surface of the box, i tried to type in expression like $PT+… , however, houdini do not allow me to do so. I then tried to use attribcreate for the “weight”,still do not work.

2. since all the lines are straight in a polygon meshing, is there any way to select individual lines to make it as a curve? i tried to isolate the edge and make it polyspline, however i cannot merge it back to the original surface to be part of the primitive divisions. Please see here- http://farm4.static.flickr.com/3275/2667414067_9ecd4d2426_o.jpg [farm4.static.flickr.com]

3. when i use “divide”>convex polygons or “tristrip” sop, is there any way to control the trianglation directions at selected primitives?

thanks!

herman
Konstantin Magnus
Hi herman,

you could divide the edges and project them onto a smoothly resampled curved using minimum distance.

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