I would suggest to aim to rigging from the back door, meaning, enter as a TD/FXTD working on areas like Fluids/Pyro, etc… and you will have a good job doing good projects which will allow you to build on it.
You will first of all gain experience and second exposure on a very small community.
For those of us that work in advertising the main issue is finding people so if we get a project with characters anytime soon I will be the first to put offers here.
Of course, make sure you have a character fully rigged in Houdini with all the modern techniques you have been using (facial expression symmetries, doritos, lip advanced controls like stickiness, eye/skin controls, muscles setups and also showing proxy high performance rigs.
If you want advice and you are in London make sure you pop by the Houdini pubs where all of us go.
:-)
Agosti Alessio
The problem is, as i told before as Softimage Rigger ,how is possible find a job in Houdini in Europe as Rigger / Char td.
I 'd like to migrate all my skills from Si to Houdini but only for my spec becouse the problem is time and knowledge, after i will see all simulation and so on but only when i am competitive in my field.
For you there is possible to find a job in this field or no? This is the question.
I ate so mutch Maya i try to but for do a simpler stuff need to open 10 tabs and so on is ridiculus.
Any advice please
and thank so mutch to Jordi for Help
AD need to learn a lot from Si !