mantragora
1. If SESI wants to revamp selections they should start by providing all the old functionality FIRST and THEN expand on it. Instead they removed many options and what we got back sometimes require from us to click many times more or even doesn't have functional equivalent.
If old functionality is bad, then it should be removed not expand on it. Using two keys on the other side of the keyboard just for loop/ring selection was hardly a modeler's wet dream.
I don't know what options have been removed, so please explain. I know there was one “walking” IIRC or something like that and I must admit that I'm ignorant about it - never used a similar one in Softimage therefore I might not know what I'm missing.
mantragora
2. Why mouse LMB and MMB are doing the same? Why I can select with both?
But they don't do the same. Are we talking about loop/ring selection? ‘Cause they don’t…
mantragora
3. When SHIFT is pressed RMB is doing nothing, maybe it could be used as Remove from selection? There are many more examples when Mouse buttons are free not doing anything and they could be used instead of additional keyboard modifiers.
To remove from selection you press Ctrl, like you do in many OS's and 3d apps. Not that this should matter but it is convenient nonetheless.
Shift+RMB does nothing indeed and with this occasion I propose that we use this for a different menu to the simple RMB one. We'll think about something, I'm sure we'll run out of menus before of tools to put in them.
mantragora
4. Double LMB should create edge loop. Fast and simple.
Simple yes, fast no.
When Adsk took over Softimage they implemented exactly this (to make Maya users feel more at home I presume) and I've had plenty of time to use it. To this day I still use the Softimage model (which is very similar to H14) because it's a lot faster.
Just think about it, what's faster:
1. Shift + double LMB to add to selection for each loop
2. hold Shift + MMB on each loop?
This is not the first time I ask this question and I still don't understand how someone can choose 1 over 2. It's basically one (1) click vs two (2) clicks, ergo double the work.