I`ll try to simulate roller coaster cars on the track.
I can set normals, velocity and up vector to points on track.
But there is small thing i cant understand.
How to keep particles on curve, slide them freely (without any offset) with applying forces (velocity, gravity and friction/drag) to them. Is it possible?
Without setting position in UV coords for points. Position node and similar not helping. Edge and attractor forces too.
When velocity is too high - particles fall off the track.
I need points to be on the track until they reaches its end(if it exist)