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Radovan Milosevic
Hi

I made simple asset where i'm reading some pyro fx bgeo sim.
I import this asset in maya , and when i scrub timeline everything is working ok.

But when i do batch render or submit render on farm , asset is not updating cache from disk.

Any info?
awong
Yes, I was able to reproduce the problem and found a fix. It should be fixed in tomorrow's build (13.0.520).
Radovan Milosevic
I install houdini build 13.0.521 and load new engine plugin in maya, and problem is the same(when i run batch render for sequence , all rendered frames are the same).

Only thing is that asset was made with older houdini version.
Can that be a problem?
Radovan Milosevic
Ok , i tested in old scene , that was problem.

I created new scene , and batch render works.

Thanks
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