Radovan Milosevic
2014年8月29日 05:43:44
Hi
I made simple asset where i'm reading some pyro fx bgeo sim.
I import this asset in maya , and when i scrub timeline everything is working ok.
But when i do batch render or submit render on farm , asset is not updating cache from disk.
Any info?
awong
2014年8月29日 19:28:35
Yes, I was able to reproduce the problem and found a fix. It should be fixed in tomorrow's build (13.0.520).
Radovan Milosevic
2014年9月1日 06:05:50
I install houdini build 13.0.521 and load new engine plugin in maya, and problem is the same(when i run batch render for sequence , all rendered frames are the same).
Only thing is that asset was made with older houdini version.
Can that be a problem?
Radovan Milosevic
2014年9月1日 10:06:57
Ok , i tested in old scene , that was problem.
I created new scene , and batch render works.
Thanks