hey looks like I could also simply set a ton of inputs in my maya wrapper node
However, one thing I am wondering… is there a way to fetch the name of the mesh being inputted? if not, no biggie, I could always just re-fetch it later by name I presume
This may be a way to support multiple meshes in the short term I think if:
- we were passing the geo name as a detail attribute
- we had a means to pass an point index attribute back to maya to ensure the output meshes remained ordered as they were before (i.e. if a @pointnum explicit attribute exists, perhaps the engine can simply use it to order the points in a particular fashion on creation?)