Hi,
in houdini I have a meshed liquid sim. Now I'd like to transfer this to maya with attributes like velocity and maybe some other attributes like density or vorticity.
I can simply convert the velocity to color which is then transferred by the houdini engine to a vertexColor map. But how can I add other attributes and maybe create a secondary vertexColor map?
Depending on how heavy your mesh is, maybe you can output a second copy of the mesh with the other colors that you want?
maybe even a tentative date… ?