hi
can someone load a simple tutorial how to export particles from houdini to maya?
i can't get it to work. not Alembic nor to Engine.
thanks
awong
You could use Houdini Engine to help importing the particles. The easiest way is probably to:
1. export bgeo files from Houdini
2. make an asset that contains only a file SOP
3. load the file sop asset into Maya, and use the asset to load the Houdini bgeo files
<channel12 ChannelName=“output1_0Shape_radiusPP” ChannelType=“DoubleArray” ChannelInterpretation=“radiusPP” SamplingType=“Regular” SamplingRate=“240” StartTime=“36000” EndTime=“55200”/>