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grayOlorin
hey guys, I noticed this on the journals:

Maya: Added support for outputting pack primitives.

How are packed prims represented in Maya? are they represented as geometry caches? a new primitive type? or simply polygons?

thank you!
awong
They are represented as particle instancer, or transform instances. So the way packed prims are outputted is quite similar to the old instancing mechanism.

It's also possible to output packed prim of a packed prim. When using particle instancer, the nested packed prims will be flattened. So that each geometry will get its own instancer. This is because particle instancer doesn't support instancing another particle instancer. With transform instancing, it's possible to instance another transform instance. So the nested packed geometry can be represented exactly.
grayOlorin
ah thank you for the clarification Andrew. Next time I may actually try to use this when I need to pass transform instances (was using the instance node before)
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