_Christopher_
2016年9月11日 11:49:52
How do you create a digital asset without the need for Houdini Engine; while retaining the proceduralism for the asset when importing ?
awong
2016年9月11日 23:17:21
Not sure if I understand the question correctly. Without using Houdini Engine, there isn't really a way to load a Houdini asset into Maya. It's technically possible to write your own Maya plugin that uses Houdini's HDK directly. You can then use HDK to load Houdini assets into Maya. But you'd basically be writing your own Houdini Engine at that point, which is probably not what you want to do.