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Full Version: Use input mesh vertex colour but don't create colour set
Root » Houdini Engine for Maya » Use input mesh vertex colour but don't create colour set
wywait
Hey guys,

I was wondering if it's possible to use an input meshes vertex colour for something like scattering points but then deleting the vertex colour so that the output mesh doesn't have a colour set.

Mike
chistof
Hi Mike,

It seems like it's the vertex attribute N which is converted to color set somehow, if you add an Attribute Delete SOP and remove N from the vertex attributes then no color set should be created.

From my experience using Maya/Vray/Abc/Houdini combination, I have the feeling that it's a natural behavior with Maya to convert vertex attributes to Color Set to be able to use then in shaders like UVs for example but I might be wrong on that.

Hope that helps
Chris
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